Electronic Arts Inc

VFX Artist (Apex Legends)

Electronic Arts Inc$104K — $157K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 2+ years of experience as a real-time VFX artist in the games industry
  • Portfolio showcasing high-quality real-time VFX for shipped games
  • Proficient in DCC tools like Maya, Houdini, Photoshop, or Substance Designer
  • Experience implementing VFX in a game engine or proprietary toolset
  • Strong communication and collaboration skills
  • Passion for gaming with a proactive attitude towards problem-solving
  • Experience in first-person or competitive multiplayer games as a plus

Responsibilities

  • Create and implement real-time VFX for character abilities, weapons, and seasonal content
  • Enhance seasonal drops with impactful visual effects
  • Coordinate with various teams to ensure VFX align with creative vision
  • Address VFX bugs and optimize performance within the content pipeline
  • Refine VFX processes and tools to meet the demands of a live service game

Benefits

  • 3 weeks of paid time off annually
  • 80 hours of sick time per year
  • 16 paid company holidays
  • 10 weeks paid parental leave
  • Comprehensive medical/dental/vision insurance
  • Life and disability insurance
  • 401(k) plan with company match
Full Job Description
Description & Requirements

Job Title: VFX Artist 2 - Apex Legends

Location: Vancouver, BC • Los Angeles, CA • Madison, WI

Work Model: Hybrid

Respawn Entertainment

Founded in 2010, Respawn was created with the philosophy that when talented

people have creative freedom, they'll make extraordinary games that achieve the

unexpected. Respawn Entertainment is the Academy Award-winning studio

behind Apex Legends, Titanfall, and Star Wars™ Jedi titles. Join us to help shape

the future of one of the world's leading live service franchises.

Respawn Entertainment is seeking a VFX Artist to support the Apex Legends

content creation team. In this role, you will create and implement real-time

effects that bring Legends, weapons, and seasonal moments to life - reporting to

the VFX Director and collaborating closely with Art, Design, Animation, and

Engineering to deliver polished, performant VFX across the full breadth of Apex's

live service. You will apply your understanding of timing, shape, motion, and

color to help build the Apex universe while maintaining our competitive

readability.

Responsibilities

Create and implement real-time VFX for legend abilities, weapons, seasonal content, environmental moments, and gameplay events across the Apex Legends live service.

Elevate seasonal content drops with effects that bring energy, impact, and visual identity to new characters, weapon releases, and limited-time events.

Coordinate with Art, Design, Animation, and Engineering throughout development to ensure VFX match the quality bar and vision for each content area.

Solve VFX-related problems and help fix bugs, including performance and memory budget issues, as they arise across the content pipeline.

Help improve VFX pipelines, tools, and creation techniques to support the quality and pace demands of a live service game.

Qualifications

2+ years of professional experience as a real-time VFX artist in the games industry.

Demonstrable ability to create high-quality real-time VFX for games, with a portfolio of shipped in-game work.

Proficiency with relevant DCC tools such as Maya, Houdini, Photoshop, or Substance Designer, and experience implementing your own work within a game engine or proprietary toolset.

Strong cross-discipline communication and collaboration skills with a proactive approach to feedback and problem-solving.

Passion for making and playing games.

Experience with first-person or competitive multiplayer games in a live-service context is a plus.

Shipped AAA game credit is a plus.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* California (depending on location e.g. Los Angeles vs. San Francisco) *$104,400 - $157,400 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Post To

External careers site, Internal careers site

LinkedInID

1040695

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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