Tools & Pipeline Engineer

AGBO Films LLC

$90K — $110K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3-6 years of experience in technical development or tools design within the games industry.
  • Proficient in Python, Rust, and/or C++ for creating development tools.
  • Experience with Unreal Engine (UE4 and/or UE5) for tools and editor extension development.
  • Familiarity with CI/CD systems and build automation like Jenkins or BuildGraph.
  • Strong grasp of version control systems, especially Git.
  • Excellent communication skills for collaborative requirement gathering and solution implementation.
  • Ability to manage multiple priorities in a fast-paced environment.

Responsibilities

  • Design and develop tools and utilities to enhance developer and artist workflows.
  • Build and maintain automated build, integration, and deployment pipelines.
  • Collaborate with various teams to identify workflow pain points and craft tailored solutions.
  • Enhance asset import and management processes within Unreal Engine.
  • Create clear documentation to promote team-wide tool usage.
  • Monitor and optimize production pipeline performance.
  • Participate in code reviews to uphold engineering standards.

Benefits

  • In-person collaboration opportunities to foster creativity and teamwork.
  • Work on impactful projects that influence the game's development process.
Full Job Description
Position Summary:
As a Tools & Pipeline Engineer on the Interactive team, you will design, build, and maintain the internal tooling and production pipelines that power game development. You will work closely with engineers, designers, and artists to understand their workflows and deliver solutions that remove friction, increase efficiency, and support our ambitious creative goals. This is a highly collaborative role with direct impact on how the team ships.

Key Responsibilities:
  • Design and develop internal tools, editor extensions, and pipeline utilities that improve developer and artist workflows.
  • Build and maintain automated build, integration, and deployment pipelines for game development.
  • Collaborate with engineering, design, and art teams to identify pain points and deliver targeted tooling solutions.
  • Maintain and improve asset import, processing, and management pipelines within Unreal Engine.
  • Write clear documentation for tools, pipelines, and processes to ensure team-wide adoption.
  • Monitor and optimize pipeline performance and reliability across the production environment.
  • Participate in code reviews and contribute to engineering best practices.
  • Perform other duties as assigned.

Qualifications & Skills:
  • 3-6 years of experience in a tools, pipeline, or technical development role, preferably in the games industry.
  • Proficiency in Python, Rust, and/or C++ for tool development.
  • Experience developing tools and editor extensions within Unreal Engine (UE4 and/or UE5).
  • Familiarity with CI/CD systems and build automation (e.g., Jenkins, BuildGraph, or similar).
  • Strong understanding of version control systems, particularly Git.
  • Excellent communication and collaboration skills; ability to gather requirements and translate them into practical solutions.
  • Self-directed with the ability to manage multiple priorities in a fast-moving production environment.
  • Bonus: Experience with Python scripting for DCC tools (Houdini, Blender, etc.).
  • Bonus: Experience in a startup or early-stage game development studio.

Additional Information:
  • This role is based in Raleigh, NC, and we are primarily seeking candidates who are currently located in the area or are open to relocating. In-person collaboration with our technical and creative teams is essential to the success of this position.
  • Candidates must be legally authorized to work in the U.S.


The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

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