Nintendo

Tools Engineer - User Interface (Retro Studios)

Nintendo$80K — $120K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Proficiency in building Windows desktop applications with C# / WPF.
  • Strong understanding of MVVM design patterns.
  • Ability to create user-friendly and intuitive GUIs.
  • 2-6 years of experience in game development or a related field.
  • Preferred knowledge of UI/UX principles and WPF implementation details.

Responsibilities

  • Develop and support Windows PC applications for game content creation.
  • Design and improve tools to enhance workflows.
  • Collaborate with stakeholders to gather requirements and resolve issues.
  • Engage proactively to document and address user pain points.
  • Manage the full lifecycle of tools including maintenance and improvement.
  • Learn and adapt to unfamiliar codebases quickly.
  • Communicate with cross-functional teams to ensure alignment and problem resolution.

Benefits

  • Active engagement with a collaborative engineering team.
  • Opportunity to influence tool development and enhance workflows.
  • Continuous professional growth through learning diverse tool functionalities.
  • Chance to work on cutting-edge game development projects.
Full Job Description
DESCRIPTION OF DUTIES:
• Develop, maintain, and support Windows PC applications and libraries used for game content creation
• Design and build new tools and improve existing ones to streamline workflows and eliminate bottlenecks
• Collaborate with tool users and engineers to gather requirements, identify issues, and deliver effective solutions
• Proactively engage with implementers to surface, document, and address pain points
• Drive full lifecycle of tools: implementation, documentation, maintenance, and continuous improvement
• Quickly learn and navigate unfamiliar codebases with minimal documentation
• Communicate clearly and consistently with cross-functional teams to ensure alignment and issue resolution
• Ask thoughtful questions and actively contribute to team knowledge sharing and problem solving
• Estimate work and contribute to team iteration planning
• Continuously expand technical knowledge by working across new areas of the toolset
• Contribute as a member of the broader engineering team to meet project and studio commitments

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

SUMMARY OF REQUIREMENTS:
• Proficiency building Windows desktop applications with C# / WPF
• Strong understanding of MVVM patterns
• Ability to design intuitive, user-friendly GUIs
• 2 - 6 years' experience in game development or related industry preferred.

PREFERRED:
• Understanding of UI/UX principles
• Knowledge of internal WPF implementation details
• Experience creating new, reusable UI controls
• Previous GameDev experience
• Familiarity with build pipelines
• Familiarity with workflows needs of different departments.

About Nintendo

Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto. Nintendo is one of the world's largest video game companies by market capitalization, creating some of the best-known and top-selling video game franchises of all-time, such as Mario, The Legend of Zelda, and Pokémon.
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