Electronic Arts Inc

Technical Interface Designer - EA SPORTS FC

Electronic Arts Inc$86K — $118K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Technical skills with proprietary production tools and workflows
  • Quick learner in Object Oriented programming languages (e.g. JavaScript, C#)
  • Familiarity with scripting languages like Python
  • Proficient in Adobe Photoshop and graphics/animation tools
  • 1+ years of experience in 3D motion graphics or game engines (Unreal or Unity)
  • Experience in visual animation and programming

Responsibilities

  • Create authentic broadcast and in-game overlays
  • Drive conversion of art assets from legacy formats
  • Maintain best practices in code and art development
  • Develop UI animations and effects using a proprietary game engine
  • Optimize art assets applying proper techniques
  • Identify and debug art and animation issues swiftly
  • Design motion demos for game front end and HUD integration
  • Collaborate with engineers and artists to balance needs and constraints
  • Document workflows and tools on the internal Wiki
  • Prototype for UX evaluation and support legacy tech for animations

Benefits

  • Three weeks of vacation per year starting
  • Ten days of sick leave annually
  • Extended health, dental, and vision coverage
  • Basic life insurance included
Full Job Description
EAFC Presentation Technical Interface Designer
Job Description

The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting. The TID is part of the art team and works closely with artists, project managers, programmers and other technical designers.
Responsibilities:
  • Recreation of authentic broadcast overlays and in game overlays to match styles
  • Learn and drive art asset conversion from legacy to new format
  • Maintain best practices in code and art development
  • UI animations and effects creation using proprietary game engine
  • Apply proper art optimization techniques in art assets
  • Quickly identify and debug art and animation related issues
  • Motion demo design and creation for game front end and HUD and integration in game
  • Collaborate with engineering and art, explaining both the art team needs and the tech constraints
  • Document tools and workflows on the internal Wiki
  • High fidelity rapid prototyping for UX evaluation
  • Learn and support animations and UI work with legacy tech (Flash-based animations via ActionScript and timeline)
Qualifications:
  • Technical skills, and ability to quickly learn new proprietary production tools and workflow
  • Adept or be able to quickly learn various Object Oriented programming languages and scripts (e.g. Javascripts, C#)
  • Familiar with scripting languages like Python
  • Proficient with Adobe Photoshop and other graphics and animation applications
  • 1+ years of experience creating 3D motion graphics, or interfaces with game engines such as Unreal or Unity
  • Visual animation and programming
Other Preferred Skills/Qualifications:
  • Understanding of user experience principles
  • Understanding of revision version control software. Knowledge of Perforce is ideal
  • Degree in a relevant visual art or technical subject highly desired (e.g. BSc Computer Science or Game Programming , Game Art and Design Diploma)


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$86,600 - $118,600 CAD

Pay is just one part of the overall compensation at EA.

In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

Post To

External careers site, Internal careers site

LinkedInID

74884070

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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