ProbablyMonsters

Technical Designer

ProbablyMonsters$77K — $108K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 2+ years of experience as a technical, combat, or systems designer.
  • Expertise with Unreal 5 Blueprints and GAS, along with scripting experience.
  • Strong documentation skills for conveying technical systems.
  • Self-driven with excellent time management and communication abilities.
  • Experience on at least one multi-platform AA or AAA game.
  • Experience designing for multiplayer environments.
  • Knowledge of C++ is a plus.

Responsibilities

  • Collaborate with the senior combat designer to implement and balance AI behaviors.
  • Design and implement player abilities and combat systems.
  • Support the narrative team through systems implementation and reviewing technical work.
  • Write gameplay design documents to visualize designs for the team.
  • Work cross-departmentally to ensure designs align with game direction.

Benefits

  • Medical coverage including health, dental, and vision.
  • Healthcare and dependent care spending accounts, along with life and AD&D insurance.
  • 401(k) with annual company contributions.
  • Paid holidays, vacation, bereavement leave, and parental leave.
Full Job Description
Description

THE ROLE:

ProbablyMonsters is looking for a Technical Designer. You will be responsible for implementing, iterating on and supporting key combat and narrative game systems.

WHO YOU ARE:
  • You have experience shipping games as a tech, systems, or gameplay designer. You have opinions on what works and what does not based on your experiences and have drawn positive conclusions from success and failure alike.
  • You know how to ship products and understand when it's time to focus on getting game systems over the finish line versus exploring new ideas.
  • You are open-minded and enjoy being challenged with what you might consider good enough. You believe the "gold standard" is just a temporary example until something better comes along, and a better solution can come from anyone, at any time, and not just your design team.
  • You are relentless in your pursuit of making fun, creative game experiences for everyone who plays your games, but you will temper it with realistic expectations of work-life balance as a role model to your peers.
  • You are an excellent communicator capable of receiving and providing feedback professionally. You understand the power of your words and use them to hold yourself and everyone else accountable, while doing it in a respectful way.
  • You have an insatiable curiosity. You understand that learning is a life-long process and are open to understanding new perspectives and ways to develop games.

WHAT YOU WILL DO:
  • Work with the senior combat designer to implement and balance AI enemy behaviors, state trees and enemy types into the game.
  • Along with AI enemies, you are capable of designing and implementing player abilities, skills and other player-focused combat systems.
  • You understand the functional needs of the narrative team and will support them through systems implementation, blueprint creation and reviewing their technical work for game submission.
  • Write gameplay design documents as needed and work alongside peers in other departments to see your designs implemented into the game. Collaborate cross-departmentally to see your designs implemented according to a shared vision and the game's direction

QUALIFICATIONS:
  • 2+ years of experience as a technical, combat or systems designer.
  • Expertise with Unreal 5 Blueprints and GAS, along with scripting experience.
  • Strong documentation skills and the ability to convey technical systems for implementation.
  • Self-driven with excellent time management and communication skills.
  • Experience working on at least one multi-platform AA or AAA game.
  • Experience designing for multiplayer games and systems.
  • Knowledgeable in C++ would be a bonus.
  • Must already live near Dallas, TX, or be willing to relocate.

Benefits:
  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision.
    • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.

Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.

Compensation:
  • This is a full-time, benefits-eligible, exempt (salaried) position.
  • The full salary range for this position is $77,000 - $108,000 per year. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, and internal equity.
  • In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.

About ProbablyMonsters

ProbablyMonsters is a video game holding company founded in 2016 by Harold Ryan. The company is headquartered in Issaquah, Washington and has two internal development studios, Cauldron Studios and Firewalk Studios. The company's mission is to create AAA games and provide a sustainable environment for game developers. The company has a unique approach to game development, where they focus on creating a culture of transparency and collaboration between the development teams and the company's leadership. The company has not yet released any games, but they have announced several upcoming titles.
Learn more about ProbablyMonsters
Size
200 employees
Industry
Founded
2016

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