Electronic Arts Inc

Technical Artist - UFC

Electronic Arts Inc$104K — $142K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years of games production experience
  • Bachelor's degree or equivalent experience in a related field
  • Strong communication skills across artistic and technical teams
  • Proficient in visual or textual scripting (Python, C#, Shader Graphs, Blueprints)
  • Experience with graphics debuggers/profilers (PIX, RenderDoc)
  • Strong problem-solving and debugging skills
  • Familiarity with Unreal/Unity engines and Generative AI concepts is a plus

Responsibilities

  • Drive quality at scale for game performances
  • Optimize runtime performance across multiple platforms
  • Collaborate with rendering engineers and art leads
  • Build, test, refine, and debug to enhance visual quality
  • Address technical challenges and limitations creatively

Benefits

  • 3 weeks of vacation per year
  • 10 sick days annually
  • Paid top-up to EI benefits for new parents
  • Comprehensive health, dental, and vision coverage
  • Life and disability insurance
  • Retirement plan for full-time employees
  • Potential eligibility for bonuses and incentive programs
Full Job Description
Description & Requirements

Important Note: This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week.

EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology. Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime. This team works 3 days/week onsite in our Burnaby studio.

Your Responsibilities:

The Technical Artist plays a critical role in advancing how our teams deliver world-class experiences. Reporting to the Technical Art Director you'll be responsible for helping drive quality at scale, owning runtime performance and optimization across multiple platforms. You'll collaborate closely with our rendering engineers and art leads to build, test, refine and debug anything that comes between that perfect blend of visual quality and high performance.

Candidates may come from Art, Design, Mathematics, Engineering, or Computer Science, but you must be comfortable operating at the intersection of creativity and technology. Most importantly, you bring a genuine curiosity and enthusiasm for emerging technologies like Generative AI and Machine Learning and their transformative capabilities.

Your Qualifications:
  • At least 5+ years of games production experience
  • A bachelor's degree (or equivalent experience) in a related field.
  • Effective at communicating with different audiences: artists, engineers, managers.
  • Proficient in visual (e.g. Shader Graphs, Blueprints) or textual (Python, C#) scripting/programming (C++ is a bonus but is not required).
  • Proficient with graphics debuggers/profilers (PIX, RenderDoc) and memory/runtime resource management
  • A solutions-provider, especially as it pertains to testing and debugging technical issues.
  • Experience with asset optimization challenges/techniques.
  • A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.
  • Proficiency with commercial game engines/editors like Unity/Unreal is a plus.
  • Proficiency with Generative AI and ML theory and practice is also a plus.
  • A Passion for Games!


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Post To

External careers site, Internal careers site

LinkedInID

74884070

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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