Technical Artist

Moonlake AI

$90K — $130K *
Technical Services
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Deep proficiency with Blender
  • Strong skills in hard-surface, environment, and object 3D modeling
  • Ability to create realistic renders
  • Solid understanding of materials, lighting, geometry, topology, and scene composition
  • Comfort in navigating the entire 3D pipeline within Blender
  • Technical mindset regarding asset usage in interactive environments
  • Quick iteration capabilities combined with a strong visual aesthetic
  • Strong portfolio of polished 3D work

Responsibilities

  • Create realistic 3D models, props, and environments in Blender
  • Develop assets that are visually impressive and functional for interactive use
  • Manage the complete 3D workflow including modeling, texturing, and optimization
  • Design environments that accommodate physics, gameplay, and embodied AI
  • Collaborate closely with research and engineering teams on 3D systems
  • Translate abstract concepts into production-quality 3D assets
  • Enhance the visual quality and consistency of 3D worlds

Benefits

  • Opportunity to work in an innovative domain combining AI and 3D visualization
  • Hands-on involvement in the development of interactive multimodal worlds
  • Contribution to defining visual and technical standards for 3D assets
  • Compact team environment fostering collaboration and creativity
  • Work in a central location in San Mateo with an in-person team
Full Job Description
We're looking for a Technical Artist / 3D Generalist who can create high-quality, realistic 3D assets and environments primarily in Blender.

This person will help build the visual and structural foundation for interactive AI-generated worlds: objects, scenes, environments, physicalized assets, and production-ready 3D content. The ideal candidate is both artistic and technical: someone who can model, texture, render, iterate quickly, and understand how 3D assets behave inside interactive environments.

What You'll Do
  • Create realistic 3D models, props, environments, and articulated assets in Blender
  • Build assets that are not just visually strong, but usable in interactive worlds
  • Own end-to-end 3D workflows: modeling, texturing, materials, lighting, rendering, optimization, and scene polish
  • Help create environments that support physics, interaction, gameplay, simulation, and embodied AI workflows
  • Work closely with research and engineering teams building world models, real-time video models, and multimodal 3D systems
  • Translate abstract prompts or product needs into clean, usable, production-quality 3D assets
  • Improve visual quality, realism, and consistency across generated or hand-authored 3D worlds
What We're Looking For
  • Deep proficiency with Blender
  • Strong 3D modeling skills across hard-surface, environment, and object creation
  • Ability to create realistic renders
  • Strong understanding of materials, lighting, geometry, topology, and scene composition
  • Comfort working across the full 3D pipeline, preferably mostly or entirely inside Blender
  • Technical mindset: you understand how assets are used in engines, simulations, games, or interactive environments
  • Fast iteration speed and high visual taste
  • Strong portfolio showing polished 3D work
Bonus Points
  • Background in games, simulation, robotics, virtual worlds, or interactive media
  • Experience with game engines or real-time 3D workflows
  • Familiarity with physics-ready assets, rigging, articulation, collision, or procedural workflows
  • Experience creating 3D content for AI, synthetic data, RL environments, or world-modeling systems
  • Ability to work with tools beyond Blender, while still being strongest in Blender
Why This Role Matters

Moonlake is not just generating static 3D assets. The company is building systems that create interactive, multimodal worlds where geometry, physics, affordances, symbolic logic, visuals, and audio all remain coherent together. (moonlakeai.com)

You'll help define the visual and technical quality bar for the worlds Moonlake creates.

We are committed to being an on-site, in-person team currently based in San Mateo

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