Technical Artist, Environment

AGBO Films LLC

$90K — $110K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3-5 years of experience as a Technical Artist in games or interactive media
  • Expertise in Unreal Engine 5 including World Partition, Nanite, Lumen, and PCG
  • Proficient in Python and Blueprint scripting; knowledge of MEL/MaxScript is a plus
  • Experience with large-scale terrain and landscape systems
  • Familiar with Houdini for procedural asset creation and tooling
  • Strong understanding of PBR workflows, texture compression, and LOD pipelines
  • Ability to analyze and communicate GPU performance data effectively

Responsibilities

  • Establish workflows for modular kit assembly, level streaming, and asset optimization
  • Develop Editor Utility Widgets, Blueprints, and Python scripts to enhance efficiency
  • Manage and create shaders and materials for world-building and terrain blending
  • Set technical budgets for polycount, draw calls, texture memory, and streaming
  • Collaborate with level designers to ensure performance standards are met
  • Integrate procedural content generation into production cycles
  • Profile and debug performance metrics to identify optimization opportunities
  • Provide technical feedback and maintain internal documentation

Benefits

  • Location flexibility between Los Angeles, CA and Raleigh, NC for candidates
  • Opportunity to work on AAA game titles
  • Access to cutting-edge technologies in Unreal Engine 5
  • Engagement in collaborative workflows with passionate artist teams
  • Unique opportunity to shape the technical standards of environment art
Full Job Description
Position Summary:
AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building and Engineering teams. You will drive the environment art pipeline from asset ingestion to in-engine presentation and set the technical standards for how our worlds are built and rendered.

Key Responsibilities:
  • Establish and maintain workflows for modular kit assembly, level streaming, LOD generation, and asset optimization
  • Build Editor Utility Widgets, Blueprints, and Python scripts that improve world-building efficiency
  • Author and manage world-building shaders; Own terrain blending materials, procedural surface layering, weathering systems, and landscape material functions
  • Set and enforce technical budgets for polycount, draw call, texture memory, and streaming thresholds across environment asset categories
  • Collaborate and partner with level designers to ensure gameplay-critical geometry meets collision, navigation, and performance requirements
  • Integrate Unreal's Procedural Content Generation framework into production pipelines
  • Profile and debug environment performance using Unreal Insights, RenderDoc, and platform-specific profilers to identify and resolve bottlenecks
  • Review work deliver technical feedback and develop internal documentation and best-practices guides
  • Interface with internal artist teams and codevelopers to maintain milestone cadences
  • Perform all other duties as assigned

Qualifications & Skills:
  • 3-5 years of professional experience as a Technical Artist in games/ interactive media. Experience working on and shipping AAA games.
  • Deep knowledge and experience working in Unreal Engine 5 - World Partition, Nanite, Lumen, PCG
  • Strong Python and Blueprint scripting; MEL / MaxScript is a bonus
  • Experience with terrain and landscape systems at scale
  • Experience in Houdini for procedural asset and scatter tooling
  • Demonstrated understanding of PBR workflows, texture compression and LOD pipelines
  • Ability to read and communicate GPU performance data clearly

Additional Information:
• This role is based in Los Angeles, CA or Raleigh, NC and only candidates located in or willing to relocate to the area will be considered.
• Candidates must be legally authorized to work in the U.S.

The typical base salary for this position ranges from $90,000-$110,000 annually. Actual offers will be determined based on experience. Actual offers will be determined using local market data for the identified candidate's geographic area and may vary from the stated range.

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

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