As a
Principal/Lead Systems Engineer, you will play a central role in shaping the foundational technology powering Arkheron, our first game and a cross-platform competitive multiplayer title. This role demands deep experience building systems for competitive multiplayer games, where engine performance, hardware constraints, and platform characteristics have a direct impact on responsiveness and player experience.
We are at a transformative stage in our engine technology, and we are looking for someone to help shape its development toward data-centric principles; to make Arkheron feel great to play for players, and great to build for our developers through fast and reliable iteration.
YOU'LL CONTRIBUTE BY:- Shaping the architecture, optimization, and long-term evolution of core engine systems in Unity/DOTS (C# and C/C++) - spanning runtime performance, memory management, platform-specific optimization (PC and consoles), networking infrastructure, graphics, and tooling.
- Driving complex technical decisions across console performance and low-level systems architecture, with reach into graphics, tooling, and engine infrastructure to ensure our systems scale for both developers and players.
- Collaborating with internal and external leads to advance engine platform capabilities - including console features, anti-cheat, and team workflows.
- Tackling high-impact projects such as optimizing iteration pipelines, building live-editable profiling systems, and enhancing runtime systems like rendering, streaming, and netcode.
- Creating tools and APIs that make developers' lives easier and help the team deliver high-quality content faster.
- Jumping into other areas as needed - from audio to UI to gameplay systems - to support the broader team.
- Contributing beyond core engineering, leaning on your passions and perspectives to help the studio grow.
- (Lead) Providing technical leadership and mentorship across a senior engineering team - fostering autonomy, accountability, and growth through clear direction, constructive feedback, and deliberate skill development.
WE'RE EXCITED ABOUT YOU BECAUSE YOU:- Have shipped multiple titles with deep, hands-on experience leading technical direction on proprietary, custom, or heavily modified engines for AAA games on PC and modern consoles.
- Bring proven experience building and optimizing systems for competitive multiplayer games, with a sharp understanding of how low-level decisions impact responsiveness and player experience.
- Have deep expertise in high-performance real-time systems, multi-threaded architecture, and ECS paradigms.
- (Lead) Have led and grown senior engineering teams, and can provide the mentorship and clarity that high-performing engineers need to do their best work.
- Enjoy solving the hardest problems - whether debugging elusive issues, optimizing complex systems, or making foundational architectural calls with long-term consequences.
- Thrive on curiosity and adaptability, eager to dive into new areas and unfamiliar code.
- Value collaboration, trust, and diverse perspectives, building strong partnerships across the studio.
- Carry a genuine passion for both technology and the creative process of making games.
THIS MIGHT NOT BE THE ROLE FOR YOU IF:- You prefer working only within well-defined boundaries - this role requires diving into unfamiliar systems and solving problems across performance, console, graphics, and tooling.
- You're most comfortable using engines off the shelf rather than going deep into proprietary or heavily customized ones.
- You haven't shipped competitive multiplayer games or don't have strong intuition for how low-level systems decisions affect player experience at scale.
- You prefer focusing on gameplay features rather than engine-level systems, optimizations, or developer tools.
- Debugging, profiling, and low-level optimizations feel tedious instead of energizing.
- You're uncomfortable working in a live service environment where iteration, scalability, and constant improvement are essential.
- (Lead) You're earlier in your leadership journey - this role requires credibly leading and mentoring a team of senior engineers, not growing into that responsibility.
YOU'LL LOVE WORKING AT BONFIRE BECAUSE WE:- Embrace bold challenges with creativity and courage, making the tough calls to build a game we're proud to play every day.
- Keep fun at the core: we play Arkheron daily, staying grounded as players. If it's not more fun than yesterday, we fix it. We don't chase trends; we listen by playing.
- Stay truly independent, with decisions driven by the team - not by investors or a board.
- Thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don't.
The base salary range for this role is
$237,500 - $290,000. Depending on your experience and level (whether you're closer to mid-level or principal), your offer may land above or below that range. We don't just look at years on a résumé - we think about the impact you can have on the team and the game. Of course, compensation at Bonfire goes beyond salary. Every new teammate receives equity, plus a full benefits package and some extra perks to make work (and life) better. When we connect, we'll happily walk you through the full details.
Want to get a feel for what it's like to work here? You can check out more about our culture, team, benefits, and perks at www.bonfirestudios.com. And don't worry - anything you share with us in the application process is just for recruiting and won't be shared. You can read more in our privacy policy.