The Opportunity
The Digital Video & Audio (DVA) team in Adobe develops industry-leading software products including Premiere and After Effects, and we are on a mission to build the modern, AI-powered video rendering pipeline behind the next generation of these products. We are looking for a senior, hands-on engineer to own and evolve the cross-platform GPUrenderingplatform at the heart of that mission — leading major initiatives through to completion in close partnership with our technical leadership.
Build and deepen a shared technology stack — common shaders,renderingframeworks, and multi-API GPU abstractions (CUDA, OpenCL, DirectX, Metal) — so teams build once and run everywhere, on Windows and Mac
Own rendering performance, stability, and device compatibility across platforms and hardware vendors, including the hardest GPU and driver issues
What You Need to Succeed
10+ years' experience in software engineering, with significant depth in GPU, graphics, or rendering systems
Deep experience with at least one modern graphics/compute API (DirectX 12, Metal, Vulkan, CUDA, or OpenCL) and the ability to design abstractions across several
Strong knowledge of GPU architecture, shading languages (e.g., HLSL, Slang, SPIR-V), and rendering or real-time video processing
Proven low-level debugging and performance optimization across the CPU/GPU boundary, using GPU profiling and debugging tools (e.g., Nsight, PIX)
Expected Pay Range:
Our compensation reflects the cost of labor across several U.S. geographic markets, and we pay differently based on those defined markets. The U.S. pay range for this positionis $173,500 -- $331,050 annually. Paywithin this range varies by work locationand may also depend on job-related knowledge, skills,and experience. Your recruiter can share more about the specific salary range for the job location during the hiring process.
In California, the pay range for this position is $228,600 - $331,050
In Washington, the pay range for this position is $218,200 - $316,000
At Adobe, for sales roles starting salaries are expressed as total target compensation (TTC = base + commission), and short-term incentives are in the form of sales commission plans. Non-sales roles starting salaries are expressed as base salary and short-term incentives are in the form of the Annual Incentive Plan (AIP).
In addition, certain roles may be eligible for long-term incentives in the form of a new hire equity award.