Electronic Arts Inc

Software Engineer III - EA SPORTS FC

Electronic Arts Inc$122K — $170K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • Bachelor's degree in Computer Science, Mathematics, or a related field, or equivalent experience
  • Minimum 5 years in game or tool engineering using C++ and C#
  • At least 2 years of practical experience with Machine Learning and Generative AI
  • Proficient in Python and C++ with knowledge of system design
  • Experience with console platforms and testing ML-integrated game features

Responsibilities

  • Develop adversarial testing frameworks for detecting biases and flaws in ML models
  • Build testing systems for AI speech and gameplay models focusing on quality and consistency
  • Architect APIs, CI/CD pipelines, and workflows for experimentation
  • Collaborate across departments to transition models into productized testing solutions
  • Enhance engineering output through AI-assisted workflows and maintain high code quality standards

Benefits

  • 3 weeks of vacation per year
  • 10 sick days per year
  • Paid top-up to EI/QPIP benefits for parental leave
  • Comprehensive health, dental, and vision insurance
  • Life and disability insurance coverage
  • Retirement plan for regular full-time employees
Full Job Description
Description & Requirements

As a leader in the gaming industry, EA SPORTS is leading transformational changes in game development and player experiences. We foster a collaborative environment where every team member helps shape the future of entertainment through innovation.

The FC QVE team is focusing on revolutionising game testing by building Gen AI systems and using advanced Machine Learning techniques. We have a versatile team that is responsible for the entire lifecycle of AI/ML models, from initial conceptualization and analysis to their full-scale integration. You will join this team and report to the QVE Technical Director.

Main Responsibilities:
  • Generative AI & ML Testing: Develop adversarial testing frameworks to detect biases, edge cases, and security flaws in ML and Generative AI models.
  • Speech & Gameplay Model Validation: Build testing systems for AI speech models and gameplay ML models, focusing on human-like quality, anomaly detection, and behavioural consistency.
  • Infrastructure & Pipelines: Architect internal APIs, CI/CD pipelines, and orchestration workflows to ensure high-capacity experimentation and observability.
  • Collaborative Improvement: Work across departments to guide models from early-stage research through to productized testing solutions for FC game features.
  • Operational Excellence: Boost engineering output by adopting advanced AI-assisted workflows and maintaining rigorous standards for code quality.

Core Requirements:
  • You have a Bachelor's degree in Computer Science, Mathematics, or a related technical field, or equivalent experience.
  • You have at least 5 years in game or tool engineering using C++ and C#.
  • You have at least 2 years of practical experience with Machine Learning and Generative AI.
  • Your programming skills are in Python and C++, with intrinsic knowledge of system design and distributed backends.
  • You have experience with console platforms, game development lifecycles, and testing ML-integrated game features.

Other Qualifications:

  • Advanced degree (Master's) in a relevant technical discipline.
  • Familiarity with frameworks such as TensorFlow or PyTorch.
  • Demonstrated history of deploying and maintaining ML models within commercial software environments.
  • Have knowledge and be passionate about the sport of football (soccer).


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Post To

External careers site, Internal careers site

LinkedInID

1449

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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