Description & RequirementsWe are looking for a Principal Technical Artist - Rendering to join our Apex Legends team to help design and deliver future-forward rendering and content creation capabilities. As a Principal Technical Artist on the project, you will be working within a multidisciplinary R&D group specifically focused on shaders, lighting, and asset authoring improvements. Our ideal candidate is not just an expert in their technical craft, but is an accomplished project manager who can pull together an initiative, drive its implementation, and carry it across the finish line into production.
Responsibilities - Design, implement, and deliver new solutions that increase efficiency, capabilities, and quality for shaders and lighting across the game.
- Be a champion for technology that meets high performance expectations and technical constraints.
- Test and validate new rendering systems, set best practices, and train content teams on their use.
- Be a champion of high performance and optimization, establishing how to wring the most out of our systems and guiding our content teams with best practices.
- Build partnerships and collaborative efforts between multiple disciplines to achieve successful solutions.
Qualifications - 12+ years of professional game development experience.
- Expertise in designing and implementing shaders that satisfy artistic workflows and performance goals.
- High level of proficiency with shader programming in HLSL, GLSL, or similar languages.
- Demonstrated ability to modify or implement shaders directly in a codebase without the use of a graphical editor.
- Broad knowledge of modern real time lighting techniques and problem spaces, and the ability to understand their impact and ramifications on art pipelines.
- Comfortable working with proprietary technology that ships on a wide range of platforms with performance as a top priority.
- Ability to design scalable solutions that adapt to specific hardware specs, ideally without incurring additional art authoring burden.
- Able to demonstrate a pragmatic approach to cost, risk, and tradeoffs when considering new technology.
Pay Transparency - North AmericaCOMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$165,000 - $256,000 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
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