We9re looking for a
Senior Technical UI Artist who thrives at the intersection of design and engineering. In this role, you9ll craft polished, performant user interfaces - bridging the gap between high-fidelity design work and real-time in-engine implementation. You should be as comfortable wrangling shaders and texture atlases as you are refining a prototype in Figma.
What You9ll Do- Author and maintain scalable UI systems in Figma using variables, design tokens, shared libraries, and interactive prototypes.
- Build and export production-ready UI textures, leveraging techniques such as 9-slicing, mip-mapping, and appropriate sampling methods to ensure crisp, efficient rendering in-engine.
- Develop and iterate on UI materials and shaders to achieve the desired visual fidelity at runtime.
- Implement flexible, responsive UI layouts that adapt gracefully across resolutions and aspect ratios.
- Design purposeful motion - crafting intro, transition, and outro animations that reinforce continuity, impact, and meaning throughout the player experience.
What We9re Looking For- Design tooling expertise. Deep, hands-on proficiency with Figma9s advanced feature set, including variables, design tokens, shared library management, and high-fidelity prototyping.
- Rendering knowledge. A solid understanding of how UI is rendered in real time - from texture creation and export pipelines to material/shader authoring and layout systems.
- Motion design sensibility. Demonstrated ability to build animations that guide the user9s eye, communicate state changes, and add polish and personality to interfaces.
- Collaborative mindset. Comfort working alongside engineers, designers, and art directors to translate creative vision into technically sound, shippable UI.
Nice to Have- Experience working in the Godot engine.
- Familiarity with simple 3D modeling tools (e.g., Blender, Maya).
- Hands-on experience with particle systems for UI effects or in-game visuals.
- General coding proficiency (GDScript, HLSL/GLSL, or similar) that allows you to prototype, troubleshoot, and extend UI systems independently.