Senior Technical Artist

Side

$100K — $120K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Proven experience as a Technical Artist on AAA titles, focusing on environment optimisation and performance.
  • Deep understanding of LOD systems, materials, textures, shaders, asset streaming, and real-time rendering principles.
  • Strong C++ programming skills, with experience in developing tools and pipelines for modern game engines.
  • Excellent collaboration and problem-solving skills, bridging Art and Engineering teams.

Responsibilities

  • Drive optimisation efforts for large-scale open world environments to meet visual quality and performance targets.
  • Implement and refine LOD, HLOD, material, texture, and asset streaming solutions for improved performance.
  • Profile CPU, GPU, and memory usage to identify and resolve bottlenecks with Art and Engineering teams.
  • Develop tools, workflows, and technical solutions using C++ and engine scripting to enhance efficiency and scalability.

Benefits

  • Dynamic, multicultural, and enjoyable work environment.
  • Opportunity to work for the world's leading provider of game services.
  • Empowerment and regular progression opportunities to ensure employee growth.
Full Job Description
As our projects continue to grow in scale and technical ambition, we're looking for a Senior Technical Artist to help drive performance and visual quality on a large-scale open world title. This is a highly technical role focused on environment optimisation, working at the intersection of art and engineering to ensure expansive game worlds run efficiently without compromising visual fidelity. You'll collaborate closely with artists, rendering engineers, and content teams to optimise assets, materials, textures, shaders, and workflows, while developing scalable solutions that support the creation of high-quality open world environments.

If you're passionate about squeezing every millisecond from a frame, solving complex technical challenges, and enabling artists to deliver stunning content at scale, then we'd love to hear from you.

Requirements

What you will be doing:
  • Drive optimisation efforts across large-scale open world environments, ensuring visual quality targets are achieved within performance and memory budgets.
  • Implement and refine LOD, HLOD, material, texture and asset streaming solutions to improve runtime performance.
  • Profile CPU, GPU and memory usage, identifying bottlenecks and working with Art and Engineering teams to resolve them.
  • Ad hoc development of tools, workflows and technical solutions in C++ and engine scripting to improve efficiency and content scalability.


What We're Looking For:
  • Proven experience as a Technical Artist on AAA titles, with a strong focus on environment optimisation and performance.
  • Deep understanding of LOD systems, materials, textures, shaders, asset streaming and real-time rendering principles.
  • Strong C++ programming skills, with experience developing tools and pipelines within modern game engines.
  • Excellent collaboration and problem-solving skills, with the ability to bridge the gap between Art and Engineering teams.

Benefits
  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.


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