ROBLOX Corporation

Senior Software Engineer, Service Mesh

ROBLOX Corporation • $196K — $243K *
Information Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3+ years of experience in distributed systems with a focus on service mesh technologies (Istio, Envoy, Consul, or Linkerd).
  • Strong understanding of sidecar-based architectures at scale.
  • In-depth knowledge of service mesh concepts including traffic management, service discovery, mTLS, and observability.
  • Experience running Kubernetes in production and familiarity with its networking model.
  • Proficient in Go, C/C++, or Rust.
  • Comfortable with Envoy proxy internals and control plane architectures.
  • Experience with on-call rotations and a reliability-first approach to infrastructure.

Responsibilities

  • Design and build service mesh infrastructure for hybrid Kubernetes and Nomad environments.
  • Integrate service mesh with Kubernetes, ensuring reliable sidecar injection and traffic policies.
  • Establish networking for Cloud Bursting, enabling seamless service transition from on-prem to cloud.
  • Collaborate with internal teams to address connectivity challenges and enhance developer experience.
  • Work with Gateway and CNI teams to create a unified service fabric across clusters.
  • Troubleshoot complex service mesh issues involving Envoy sidecars and Istio control plane.
  • Mentor junior engineers and advocate for best practices in testing and reliability.

Benefits

  • Equity compensation for all full-time employees.
  • Flexible onsite work schedule with optional presence on Mondays and Fridays.
  • Comprehensive benefits package as detailed on the company page.
Full Job Description
Roblox is reimagining the way people come together to connect, create, and express themselves. To support our massive scale, we are powered by thousands of microservices. The Application Networking team connects and secures these services, building ingress gateways, managing the service mesh, and enabling seamless communication across Roblox's hybrid on-prem and cloud infrastructure.

We are executing on Cloud Bursting, a strategic initiative to enable Roblox's core services to transparently burst from on-prem data centers to the cloud, allowing us to handle historical peak concurrent players and survive regional failures. You will join our Service Mesh team to build the networking fabric that makes this possible.

You Will:
  • Design and build the service mesh infrastructure that enables communication across Roblox's hybrid Kubernetes and Nomad environments, supporting billions of daily requests.
  • Drive the integration of service mesh with Kubernetes, ensuring reliable sidecar injection, mTLS, traffic policies, and observability for production workloads.
  • Build the networking foundation for Cloud Bursting, enabling Roblox's top services to transparently burst from on-prem data centers to the cloud, with service discovery, traffic management, and locality-aware routing across environments.
  • Partner with internal application teams to understand their connectivity pain points, ensuring the service mesh provides a frictionless 'paved road' for thousands of developers
  • Collaborate with the Gateway and CNI teams to deliver a unified, multi-cluster service fabric that abstracts cluster and regional boundaries from application developers.
  • Serve as a primary escalation point for complex service mesh issues, troubleshooting across Envoy sidecars, Istio control plane, and the underlying network stack.
  • Act as a senior voice on the team, mentoring junior engineers and promoting best practices in testing, deployment, and reliability engineering.

You Are:
  • A professional with 3+ years of experience in distributed systems, with strong expertise in service mesh technologies (Istio, Envoy, Consul, or Linkerd). You understand the tradeoffs of sidecar-based architectures at scale.
  • Deeply knowledgeable of service mesh concepts: traffic management, service discovery, mTLS, observability, and routing policies.
  • Experienced running Kubernetes in production and familiar with the K8s networking model.
  • Comfortable working with Envoy proxy internals, xDS APIs, and control plane architectures.
  • Excellent at designing large-scale distributed systems that span multiple clusters, regions, and runtime environments.
  • Fluent in Go, C/C++, or Rust.
  • Experienced with on-call rotations and approach infrastructure with a "reliability-first" mindset.


For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range

$196,750-$243,290 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

About ROBLOX Corporation

Roblox Corporation is a video game company that operates a massively multiplayer online game platform. The platform allows users to create and play games in a virtual world, with a focus on user-generated content. Roblox was founded in 2004 and is headquartered in San Mateo, California. The company has grown rapidly in recent years, and now has over 100 million monthly active users. In 2021, Roblox went public through a direct listing on the New York Stock Exchange.
Learn more about ROBLOX Corporation
Size
960 employees
Market Cap
$15.6 billion
Industry
Net Income
-$242.8 million
Founded
2004
Revenue
$727 million
NASDAQ

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