Museum of Science

Senior Software Engineer, Immersive and Interactive Media

Museum of Science$90K — $102K *
Education, Government & Non-Profit
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years of software development experience, particularly with C#.
  • Experience with game engines, especially Unity, Unreal, or Godot.
  • Proficiency in real-time 3D pipelines and visual effects.
  • Familiarity with desktop application development on Windows.
  • Strong understanding of version control systems like Git.

Responsibilities

  • Design and develop immersive applications using Unity.
  • Iterate on prototypes to transition them to production software.
  • Optimize real-time rendering and resolve performance issues.
  • Integrate software with various hardware for diverse media experiences.
  • Prepare media assets for software utilization, ensuring efficiency.

Benefits

  • Hybrid work model with a minimum of 2 days on-site in Boston.
  • Collaboration with cross-functional teams and external partners.
  • Opportunity for continuous learning and skill enhancement through code reviews.
  • Engagement in innovative, immersive projects within the museum sector.
Full Job Description
Museum of Science, Boston

www.mos.org

What You'll Accomplish

Immersive & Interactive Software Development:
  • Architect, design, develop, deploy, and maintain Unity-based immersive and interactive applications with attention to detail, quality, performance, reliability, and maintainability.
  • Build rapid prototypes and evolve features into production software in an iterative design and development process.
  • Develop and optimize real-time rendering, animation, UI, and data processing systems; profile and resolve performance bottlenecks with the CPU, GPU, and memory.
  • Integrate software with audio, video, or sensor hardware; occasionally research new hardware and develop software interfaces.
  • Test, debug, deliver, and maintain Windows desktop builds, addressing any functional, deployment, or platform-specific issues.
  • Use version control effectively (Git-based workflows), manage branches/merges, and support release processes.

Media Preparation and Asset Export:
  • Prepare media and design files for software development by slicing graphics, converting file formats, and exporting content into usable assets.

Communication & Collaboration:
  • Collaborate and communicate effectively with cross-functional teams, external partners, and stakeholders.
  • Analyze software requirements to determine the feasibility of a design within project timeline and budget, communicate potential risks and negotiate scope to stay within constraints.
  • Document software, tools, and templates for easy use by other developers, collaborators, or partners.
  • Participate in code review and team collaboration to share and improve skills, knowledge, and software development practices.

Applicants must currently reside in Massachusetts, New Hampshire, or Rhode Island. This is a hybrid position, requiring a minimum of 2 days onsite per week in Boston (with the potential of additional onsite days required during project phases.

What We're Looking For (Competencies)

Technical skills:
  • High proficiency with C#
  • Working knowledge of C++
  • Demonstrated experience developing software with game engines (Unity, Unreal, Godot, etc.)
  • Demonstrated experience delivering immersive projects (projection mapped environments/XR/VR) and building interactive 3D experiences
  • Proficiency with real-time 3D pipelines, shaders, and visual effects
  • Working knowledge of 2D/3D math (vector math, linear algebra, trigonometry, geometry, coordinate systems, etc.)
  • Working knowledge of basic algorithms and data structures
  • Working knowledge of data representations (byte representation of common data types, byte serialization/deserialization, image data representations, etc.)
  • Demonstrated experience with desktop application development on Windows
  • Demonstrated experience with prototyping and understanding of agile or iterative development philosophies.
  • Demonstrated experience with any of the following:
  • Computer graphics
  • Computer vision
  • Machine learning
  • Game development or design
  • 2D graphic design
  • 3D computer modeling and animation
  • UI and UX design
  • Graphics APIs (OpenGL, Vulkan, DirectX, WebGL, WebGPU etc.)
  • GPU compute APIs (CUDA, OpenCL, etc.)
  • Python, JavaScript
  • Knowledge of the Software Development Life Cycle (SDLC) and software engineering best practices
  • Strong understanding of hardware and technologies for interactive media or immersive experiences (computer components, displays, projectors, Arduino, etc.)
  • Strong understanding of version control tools (Git, BitBucket, GitHub, etc.)
  • Strong understanding of graphic design, video, and 3D content creation tools (Adobe Creative Suite, Autodesk, Blender, etc.)
  • Working knowledge of slicing and exporting graphics
  • Working knowledge of converting, modifying, and exporting media files

Collaboration:
  • Demonstrated experience working closely with cross-functional and technical teams to deliver high-quality digital experiences and software.

Communication:
  • Strong communication skills for cross-functional collaboration, team coordination, constructive feedback, and technical documentation.

Comfort with Ambiguity:
  • Ability to understand, define, and clarify an ambiguous or uncertain problem so a technical solution can be developed.
  • Excellent judgement and analytical skills to make technical decisions despite ambiguity and uncertainty.

Strategic Problem Solver:
  • Ability to identify challenges, develop solutions, and drive continuous improvement in our software engineering practices and technology platforms.

Salary Range

$90,000-$102,000 USD

About Museum of Science

The Museum of Science is a science museum and indoor zoo in Boston, Massachusetts, located in Science Park, a plot of land spanning the Charles River. Along with over 700 interactive exhibits, the museum features a number of live presentations throughout the building every day, along with shows at the Charles Hayden Planetarium and the Mugar Omni Theater, the only domed IMAX screen in New England. The museum is also an accredited member of the Association of Zoos and Aquariums (AZA) and is home to over 100 animals, many of which have been rescued and rehabilitated.
Learn more about Museum of Science
Size
500 employees
Industry

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