Unity Technologies

Senior Software Engineer, Graphics

Unity Technologies$130K — $195K *
Information Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • Significant experience with Unity's rendering architecture and at least one other high-end renderer (e.g., Unreal, Frostbite).
  • Strong understanding of shader languages (HLSL/GLSL/Metal) and graphics APIs (DirectX, Vulkan, Metal).
  • Understanding of the full asset lifecycle, including authoring, streaming, and rendering processes.
  • Focus on building stable, scalable, maintainable systems over merely chasing graphics trends.

Responsibilities

  • Map Unity graphics and rendering features onto third-party renderers while ensuring visual consistency.
  • Develop efficient scene-state representations and compression strategies for various media types in both local and networked contexts.
  • Engineer robust graphical systems to handle extensive user-generated content reliably and efficiently.
  • Profile and optimize rendering processes to achieve high framerates and minimal overhead.

Benefits

  • Comprehensive health, life, and disability insurance
  • Commute subsidy
  • Employee stock ownership
  • Competitive retirement/pension plans
  • Generous vacation and personal days
  • Support for new parents through leave and family-care programs
  • Mental Health and Wellbeing programs and support
Full Job Description
The opportunity

The team behind Unity's visionOS support, Play-to-Device, and Record & Playback is growing as we prepare for something even more ambitious: adapting PolySpatial to stream Unity content into other game engines and 3D environments - in-process, cross-process, and over the network.

We're looking for engineers eager to help us invent how different real-time 3D runtimes communicate and render under real-world constraints. You'll work at the intersection of graphics, core game engine tech, high-performance networking, distributed systems, and emerging AI/ML-assisted workflows. This is your opportunity to build the fundamental infrastructure for the next generation of interconnected games and intelligent 3D ecosystems.

You'll bridge Unity content into other renderers, maintaining fidelity and performance within a renderer we don't own. This requires a rare mix of artistic instincts, low-level API knowledge, and the systems engineering skills to build a robust pipeline. If you prefer solving hard rendering problems at the systems level-shader translation, resource lifetime, visual equivalence-more than chasing one-off visual features, you'll find this work deeply satisfying.

What you'll be doing
  • Map Unity graphics and rendering features onto third-party renderers while preserving visual consistency and performance.
  • Develop compact scene-state representations and compression strategies for meshes, materials, textures, animations, transforms, deltas, and dependency graphs across local and networked execution
  • Engineer robust graphical systems that remain stable and resource-efficient even when scaled to massive user-generated content libraries
  • Profile and optimize end-to-end rendering for high framerates and fidelity while minimizing overhead and sync stalls


What we're looking for
  • Multi-Engine Fluency: Significant experience with Unity's rendering architecture, and at least one other high-end renderer (Unreal, Frostbite, etc).
  • Shader & API Depth: Strong understanding of shader languages (HLSL/GLSL/Metal) and graphics APIs (DirectX, Vulkan, Metal), and the ability to translate between them.
  • Pipeline Mindset:You understand the full asset lifecycle-from authoring through import, batching, streaming, and rendering-including shader compilation, mesh processing, and texture streaming.
  • Systems-First Engineer:You prioritize building stable, scalable, maintainable systems over chasing the latest graphics techniques.


You might also have
  • Experience writing shader cross-compilers, AST manipulators, or shader graph backends.
  • Background in networked graphics APIs, pixel-based streaming, cloud rendering, or virtualized GPUs.
  • Experience building deterministic record/replay systems for rendering, simulation, networking, testing, or debugging.
  • Familiarity with MCPs, agentic tool frameworks, AI-assisted content pipelines, synthetic data generation, ML-based asset optimization, or automated scene analysis.


Additional information
  • Relocation support is not available for this position
  • Work visa/immigration sponsorship is not available for this position

$130,400.00 - $195,600.00

This range reflects the anticipated base salary for this position. Beyond base salary, this role may be eligible for equity awards and participation in our company incentive plans (such as annual discretionary bonuses or sales commissions). The final offer amount will depend on several factors, including geographic location and the candidate's relevant experience, professional background, and skill set.

Benefits

At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.

Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.

While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program

About Unity Technologies

Unity Technologies is a software company that provides a platform for creating and operating interactive, real-time 3D content. The company's platform is used by game developers, architects, automotive designers, filmmakers, and other creators to build and distribute interactive experiences. Unity Technologies was founded in 2004 and is headquartered in San Francisco, California. The company has offices in North America, Europe, and Asia.
Learn more about Unity Technologies
Size
4,000 employees
Industry
Founded
2004

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