As a Senior Software Engineer on our Geometry team, you will drive foundational algorithms for real-time 3D content creation and editing that power the Roblox platform. Working in a small, autonomous team, you will solve novel math computational problems and deliver immersive, expressive creative tools to millions of users. At this level, you are expected to own pod-level or team-level projects from inception to implementation, provide technical direction to junior collaborators, and contribute to the team's long-term technical strategy.
You Will:- Own End-to-End Development: Lead complex, team-level projects through the full development lifecycle, from research and prototyping to production deployment and maintenance.
- Architect Robust Solutions: Develop efficient algorithms for geometry processing (e.g., convex decomposition, mesh partitioning, boolean operations) that support real-time simulation, collision detection, and performance requirements across all platforms.
- Mentor and Lead: Provide technical guidance and mentorship to junior engineers, fostering a culture of high standards, code quality, and collaborative architectural discussions.
- Solve Computational Problems: Tackle discrete math and computational geometry challenges, applying linear algebra, numerical solvers, and advanced data structures to deliver robust features.
- Think Systemically: Anticipate downstream impacts of your technical decisions, ensuring solutions are scalable, maintainable, and aligned with the long-term vision of the Geometry and Engine teams.
- Collaborate Cross-Functionally: Work closely with other teams (Graphics, Physics, Avatar) to ensure cohesive integration of geometry components into the broader Roblox experience.
You Have:- Experienced: You have 5+ years of industry experience (or equivalent research experience) in C++ and 3D application development, specifically in optimizing 3D game engines or real-time geometry applications.
- Technically Proficient: Highly skilled in modern C++ with a focus on writing organized, efficient, and reusable code. You possess deep knowledge of advanced data structures, algorithms, and computational linear algebra (vector/matrix math, numerical solvers, finite-element methods).
- Mathematically Minded: You have a passion for solving complex geometry problems and a strong grasp of computational geometry concepts, simulation, and real-time graphics.
- A Proven Mentor: You actively seek opportunities to learn from peers and effectively guide junior collaborators, elevating the team's collective skill set.
- Agile and Systematic: You excel in navigating ambiguity, breaking down complex requirements into deliverable stages, and making data-driven decisions that align with organizational objectives.
- Educated: You are a natural coder and problem-solver, ideally holding an MSc or Ph.D. in Computer Science, Engineering, Mathematics, or a related field with a focus on computational geometry, modeling, or simulation.sni
Nice-to-Haves:- Experience with WebGL or other web-based 3D frameworks.
- Experience programming in Unity or Unreal Engine.
- Led feature development from concept definition to shipping a product.
- A history of publications or contributions to the field of computational geometry.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on
this page.
Annual Salary Range
$243,290-$295,250 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).