Unity Technologies

Senior Software Engineer, 3D Systems & AI

Unity Technologies$130K — $195K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 5-7 years of experience with game engine architecture or middleware
  • Strong C++ and C# programming skills
  • Proven ability to design and implement modular, testable systems
  • Experience integrating AI/ML techniques into software
  • Hands-on knowledge across various engine components like physics and rendering

Responsibilities

  • Define runtime protocols and media formats for 3D content exchange
  • Enhance engine subsystems, focusing on performance and efficiency
  • Develop systems for scene state capture and synchronization
  • Create interfaces for AI systems to interact with engine capabilities

Benefits

  • Comprehensive health, life, and disability insurance
  • Commute subsidy
  • Employee stock ownership
  • Competitive retirement plans
  • Generous vacation and personal days
  • Support for new parents
  • Mental health and well-being programs
  • Employee Resource Groups
  • Opportunities for training and professional development
  • Volunteering and donation matching programs
Full Job Description
The opportunity

The team behind Unity's visionOS support, Play-to-Device, and Record & Playback is growing as we prepare for something even more ambitious: adapting PolySpatial to stream Unity content into other game engines and 3D environments - in-process, cross-process, and over the network.

We're building systems that allow real-time 3D experiences to run, render, and interact in places they weren't originally authored for, including other major game engines and emerging software platforms. We're also developing new ways to encode and exchange interactive 3D content: protocols designed not only for rendering and interchange, but also for understanding, transformation, generation, and orchestration by future AI-driven tools and systems.

You'll help invent the protocols, media formats, and runtime systems that bring interactive 3D content to novel platforms. Working at the intersection of core engine technology, graphics, networking, distributed systems, media, and AI, you'll help define the interchange layer for the next generation of interconnected games and intelligent 3D ecosystems.

What you'll be doing
  • Help define runtime protocols, formats, and execution models to encode, compress, and replay interactive 3D content between engines and AI models.
  • Own and evolve critical subsytems across the engine stack, from low-level C++ runtime code to high-level C# APIs across editor, build, simulation, streaming, and playback.
  • Build systems to capture, serialize, stream, and synchronize scene state, components, assets, user interactions, and rendering data under tight bandwidth, latency, determinism, and memory constraints.
  • Design interfaces and feedback loops that allow AI systems to inspect engine state, invoke engine capabilities, and validate outcomes.

What we're looking for

  • Core Engine Experience: Experience building or fundamentally extending game engine cores, middleware, or foundational systems (e.g. serialization, build pipelines, memory subsystems).
  • AI Systems Fluency: Practical experience integrating AI/ML into production software, including areas such as model training, data collection, evaluation loops, agents, tool use, or model-context protocols.
  • Architecture & Execution: Ability to design modular, testable systems - then implement, profile, debug, and ship them end-to-end.
  • High-Performance Coding: Strong C++ and C# skills, with practical understanding of CPU caches, memory layout, allocation patterns, branch behavior, profiling, and performance tradeoffs in real-time systems.
  • Engine-Wide Breadth: Hands-on experience across multiple engine domains - such as physics, animation, input, rendering, assets, or build systems - and how they interact.


You might also have

  • Experience building infrastructure for training data generation, synthetic data, simulation environments, evaluation harnesses, reinforcement learning, or agentic workflows.
  • Familiarity with 3D data formats and spatial content pipelines, such as USD, glTF, procedural generation, or semantic scene representations.
  • Experience with MCP-style tool interfaces, LLM agents, multimodal models, inference pipelines, embeddings, vector search, or AI systems that inspect and act on structured application state
  • Knowledge of compression, streaming, replication, authority models, RPCs, state diffing, delta encoding, or network protocols for real-time interactive systems.
  • Experience with determinism, replay systems, simulation consistency, multithreading, job systems, lock-free programming, Unity DOTS, or other data-oriented runtime architectures.


Additional information

  • Relocation support is not available for this position
  • Work visa/immigration sponsorship is not available for this position
$130,400.00 - $195,600.00

This range reflects the anticipated base salary for this position. Beyond base salary, this role may be eligible for equity awards and participation in our company incentive plans (such as annual discretionary bonuses or sales commissions). The final offer amount will depend on several factors, including geographic location and the candidate's relevant experience, professional background, and skill set.

Benefits

At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.

Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.

While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program

About Unity Technologies

Unity Technologies is a software company that provides a platform for creating and operating interactive, real-time 3D content. The company's platform is used by game developers, architects, automotive designers, filmmakers, and other creators to build and distribute interactive experiences. Unity Technologies was founded in 2004 and is headquartered in San Francisco, California. The company has offices in North America, Europe, and Asia.
Learn more about Unity Technologies
Size
4,000 employees
Industry
Founded
2004

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