Electronic Arts Inc

Senior Research Scientist (Neural Animation)

Electronic Arts Inc • $141K — $204K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • Advanced degree in Computer Science or related STEM field, or equivalent experience in game animation.
  • Proficient in Generative Models and Computer Vision techniques such as video segmentation and optical flow.
  • Experience in developing functional prototypes or demos that effectively showcase concepts.
  • Skilled in Python and ML frameworks (PyTorch or TensorFlow) and familiar with game engines like Unity or Unreal.
  • 7+ years of combined experience in graduate research and professional roles.

Responsibilities

  • Develop innovative solutions to complex challenges in video game animation.
  • Pioneer applied research in Generative Motion, creating algorithms for expressive animations.
  • Build compelling demos that integrate novel character animation solutions into game engines.
  • Publish research findings in peer-reviewed conferences and contribute to open-source projects.
  • Engage with industry events to share insights and advancements in animation technology.

Benefits

  • 3 weeks of paid time off per year, plus 80 hours of sick time.
  • 16 paid company holidays annually.
  • 10 weeks of paid parental leave for bonding with a new child.
  • Comprehensive medical, dental, and vision insurance.
  • Life and disability insurance, along with a 401(k) plan for U.S. employees.
Full Job Description
Description & Requirements

We are looking for a Senior Research Scientist to join our Animation research pillar and help pioneer the next generation of character animation technologies. Our goal is to build intelligent motion systems that will breathe life into future virtual characters. This is an advanced research role: you will lead the charge in translating complex neural network architectures into in-game responsive runtime behaviors, crafting high-impact simulation and generative-motion models that turn academic science into practical, expressive creations.

As a diverse team with clear goals, we provide autonomy and genuine influence to each team member. We are looking for an open and curious person; someone who gets a kick out of taking new ideas, investigating them, and adapting their application to games. You need a genuine interest in video games paired with a critical understanding of how AI can be built for games, including the ability to form your own insights on how you can improve it. You will partner with other researchers, engineers, artists, and designers. You have a desire to explore new areas of game development: someone who is passionate, creative, communicative, and invested.

This is a hybrid role, 3 days a week at our office in Redwood City (California), Montreal or Vancouver (Canada) studio.

The Senior Research Scientist will report to the Director of Research.

Responsibilities:
  • Develop novel ideas by researching and implementing solutions to some of the most complex challenges in video game animation.
  • Pioneer applied research in Generative Motion, conceptualizing breakthrough algorithms and use cases that deliver expressive, player-facing animations running seamlessly on local hardware.
  • Build compelling demos that highlight novel solutions for character animation and locomotion with a focus on integration into modern game engine technologies.
  • Scientific Leadership: Share your impact by publishing your work in peer-reviewed conferences (e.g., NeurIPS, ICML, CVPR), contributing to open-source, and speaking at industry events.

Qualifications:
  • Advanced Research Background: A degree in Computer Science, a STEM field, or equivalent practical experience related to game animation.
  • Technical experience: Experience with Generative Models, Computer Vision techniques (video segmentation, depth estimation, optical flow), Model training and inference.
  • Practical experience: Experience turning ideas into functional prototypes or demos that showcase concepts in practice.
  • Tooling Proficiency: Comfortable with development on Python and ML frameworks (PyTorch or TensorFlow), game engines (Unity, Godot, Unreal, etc) and experience with agentic frameworks.
  • Experience & Education Requirements: Combined experience 7+ years between graduate degree research (PhD, Masters) and professional/research experience.

We are a diverse, goal-driven team that offers real influence and autonomy to every member. Our ideal candidate is curious, open-minded, and thrilled by exploring fresh concepts and tailoring them for game development. If you are a passionate, creative, and communicative individual who is deeply invested in innovating across new domains of gaming, we want you on our team.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD

* California (depending on location e.g. Los Angeles vs. San Francisco) *$165,000 - $256,000 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

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LinkedInID

1449

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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