2k Games

Senior Level Artist

2k Games$90K — $110K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 5-7 years of experience in game art with at least one AAA title shipped in FPS or Third Person using Unreal 4 or 5.
  • Bachelor's Degree in Art or equivalent work experience.
  • Superior eye for composition, color, detail, and spatial design.
  • Proficient in creating modular kits and proxy models for stylized environments.
  • Solid understanding of architectural structures necessary for crafting believable environments.
  • Experience with asset libraries and materials/shaders.
  • Interest in adjacent disciplines such as architecture or photography is a plus.

Responsibilities

  • Collaborate with cross-discipline teams including Level Design and Narrative.
  • Create visually compelling environments from scratch that enhance gameplay.
  • Translate Art Direction into clear architectural construction rules.
  • Iterate on layouts to support combat and level design requirements.
  • Create modular kits to form optimized and detailed spaces.
  • Assume full ownership of levels, ensuring technical compliance and artistic vision.
  • Participate in look development and create benchmark environments for team collaboration.

Benefits

  • Opportunity to work on the next installment of a renowned franchise.
  • Collaborative work environment with a passionate development team.
  • Commitment to high standards and technological advancements.
  • Support for professional growth and learning opportunities.
  • A positive and respectful company culture.
Full Job Description
As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the next installment of the BioShock franchise. In this role, you'll collaborate with a passionate group of game developers to construct visually stunning and gameplay-enhancing game worlds, create and maintain modular kits to optimally build believable and detailed spaces, and propel the narrative through environmental storytelling, bringing the richly imagined world of BioShock to life.

What You'll Do:
  • Collaborate closely with the Level Design, Modeling, Narrative, Concept, Combat, and Cinematic teams.
  • Create believable, functional, and visually strong environments from scratch.
  • Gather references, concept art, and translate Art Direction into clear and repeatable. architectural and world construction rules, communicating and championing those rules to peers both in and out of the Art Department.
  • Iterate on layouts using blocking to support and enhance combat and level design requirements, scene composition, and general world logic.
  • Create and compose modular kits and collection sets to form optimized yet dramatic and detailed spaces.
  • Assume full long term creative, technical, and production ownership over your levels. Contribute to the artistic vision of your space, ensure that dependencies are properly communicated, and your work is technically compliant according to best practices established by the Tech Art and Core Tech teams.
  • Participate in look development, creating visual benchmark environments and level layouts to present to your team and develop processes in which to replicate those successes.
  • Communicate effectively with team members, production, and management to ensure that project goals and deadlines are met.
  • Work with Leads to develop world building and modeling processes, alignment decks, documentation and tutorials, and ensure that quality is maintained for environment art.
  • Receive, give, and apply feedback effectively while maintaining a constructive, team centric attitude.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:
  • Experience shipping at least one 3D AAA title in FPS or Third Person (using Unreal 4 or Unreal 5).
  • Professional experience working with Unreal 5.
  • Experience working within cross-discipline strike teams on collaborative assignments effectively and constructively.
  • Bachelor's Degree in Art, or equivalent work experience.
  • Superior eye for composition, contrast, color, and detail.
  • Proficient in the creation of modular kits and proxy models for high-quality, stylized environments.
  • Solid understanding of form, shape, structure, and silhouette as it relates to world building.
  • Solid understanding of architectural structure, spatial design, industrial design, and the details necessary for crafting the building blocks of believable environments.
  • Experience creating and maintaining asset libraries, organized by theme and function.
  • Experience with materials and shaders, knowing what is needed and where to use them for difficult visual targets is a plus.
  • An interest in relevant adjacent disciplines such as architecture, urban design, interior design, photography, film, lighting, and drawing is beneficial.

Who You Are:
  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

For candidates located in Quebec:This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

About 2k Games

2K Games is an American video game publisher based in Novato, California. The company was founded in January 2005 by Take-Two Interactive, and is best known for publishing the NBA 2K series of basketball games. Other popular franchises published by 2K Games include the Borderlands series, the BioShock series, and the Mafia series. The company has also published several licensed games based on popular movies and TV shows, such as The Walking Dead and WWE.
Learn more about 2k Games
Size
500 employees
Industry

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