Fanatics

Senior iOS Engineer (Instant Rips)

Fanatics$160K — $200K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years experience in consumer-facing iOS applications
  • Experience with AI-assisted development tools
  • Proficient in Swift Concurrency features
  • Strong knowledge of SwiftUI development patterns
  • Experience with The Composable Architecture (TCA)
  • Familiarity with Apollo GraphQL for iOS
  • Experience with SPM multi-package architecture
  • Skilled in using Tuist or XcodeGen for project generation
  • Knowledge of CI/CD processes

Responsibilities

  • Design and ship production iOS features for live auctions and marketplaces
  • Own the full lifecycle of features from conception to release
  • Write comprehensive unit tests and maintain test coverage
  • Review pull requests critically and coach junior engineers
  • Contribute to architectural decisions regarding code modularization
  • Mentor early-career engineers to improve team quality
  • Implement improvements based on static analysis and code quality

Benefits

  • Health, dental, and vision insurance
  • 401(k) with company match
  • Generous paid time off and sick leave
  • Employee discounts on products and services
  • Opportunities for professional development and training
  • Flexible working hours and remote work options
  • Collaborative and innovative work culture
Full Job Description
Role Summary

You'll join the Instant Rips iOS team - the group responsible for the live-break commerce experience on Fanatics Live. We build the surfaces millions of collectors use in real time: bidding in live auctions, joining breaks, navigating a high-velocity chat stream, and transacting in the marketplace.

The iOS stack is modern by design. We're SwiftUI-first, run The Composable Architecture (TCA) across the app, use Swift Concurrency throughout, talk to our backend via Apollo GraphQL, and maintain a clean modular SPM codebase generated with Tuist. There's no legacy UIKit app hiding under the surface - you'll be working in a codebase you can be proud of.

AI tooling is part of how we work. We expect engineers to use it on the job, give it good context, and verify the output - not just accept it.
What you'll do
  • Design and ship production iOS features across the live-break experience: auctions, stream viewing, chat, marketplace, and collector tools
  • Own features end-to-end - API contracts, TCA reducers, SwiftUI views, testing, and release
  • Write genuine test coverage: unit tests with mock dependencies, TCA TestStore assertions, async test patterns - not coverage theater
  • Review pull requests with judgment: surface real defects, prioritize what matters, coach on what to let go
  • Contribute to architectural decisions: modularization strategy, effect management, failure handling
  • Mentor engineers earlier in their career and raise the quality bar across the team
What we're looking for
  • 5+ years building consumer-facing iOS applications at scale
  • Hands-on with AI-assisted development tooling (LLM optimization loops, Xcode CLI integration)
  • Swift Concurrency - async/await, structured concurrency, Sendable, Swift Macros
  • SwiftUI - stateless/stateful view patterns, NavigationStack, performance-aware composition
  • The Composable Architecture (TCA) - Reducer/Store/Action/State, effect management, parent-child delegation, testing with TestStore
  • Apollo GraphQL (iOS) - schema-driven development, Swift codegen, subscriptions
  • SPM multi-package architecture - modular feature separation, local packages, clean dependency graphs
  • Tuist or XcodeGen - project generation tooling; no committed .xcodeproj
  • CI/CD - Bitrise, Fastlane, or equivalent automated build/test pipelines
  • Static analysis - SwiftLint, Periphery, or equivalent code quality gates
  • Structured commit/PR discipline tied to a project tracker (Linear, Jira, or equivalent)
Bonus points
  • Experience with livestreaming, real-time auctions, or high-throughput WebSocket/subscription workloads
  • Exposure to marketplace or e-commerce iOS applications
  • Passion for sports cards, collectibles, or live commerce

The salary range represents base pay only and does not include short-term or long-term incentive compensation. This salary range is specific to Los Angeles and may not be applicable to other locations. When determining base pay, as part of a final compensation package, we consider several factors such as location, experience, qualifications, and training. For information about our benefits, please visit https://benefitsatfanatics.com/

Los Angeles Salary Range

$144,640-$216,960 USD

The salary range represents base pay only and does not include short-term or long-term incentive compensation. This salary range is specific to New York City and may not be applicable to other locations. When determining base pay, as part of a final compensation package, we consider several factors such as location, experience, qualifications, and training. For information about our benefits, please visit https://benefitsatfanatics.com/

NYC Salary Range

$160,000-$200,000 USD

About Fanatics

Fanatics is a leading retailer of licensed sports merchandise. The company was founded in 1995 and has grown to become the largest online retailer of officially licensed sports merchandise in the world. Fanatics offers a wide range of products, including jerseys, hats, and other apparel, as well as collectibles and memorabilia. The company has partnerships with all major sports leagues and teams, as well as with individual athletes. Fanatics is committed to providing a seamless shopping experience for its customers and has invested heavily in technology and logistics to ensure fast and reliable delivery.
Learn more about Fanatics
Size
5,000 employees
Industry
Founded
1995

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