Team Name:Unannounced Project
Job Title:Senior II VFX Artist - Unannounced Game | Irvine, CA
Requisition ID:R028002
Job Description:Your MissionWe are looking for a Senior II VFX Artist to help craft a new, unannounced game for Blizzard. As a key member of the development team, you will be responsible for defining, creating, and implementing high-impact real-time VFX that strengthen moment-to-moment gameplay, support visual clarity, and elevate the player experience. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose.
This role offers a flexible hybrid work week, with a mix of remote and on-site days. While hybrid is the standard arrangement, you're also welcome to work on-site full-time if you prefer. Our primary studio location is in Irvine, California.
Responsibilities Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
- Create, implement, and refine real-time VFX for gameplay, characters, environments, and player-facing feedback across a new, unannounced game.
- Define visual and technical approaches for complex VFX work, balancing artistic quality, gameplay readability, performance, and maintainability.
- Partner with art, design, engineering, animation, audio, and production to align VFX execution with gameplay goals, technical constraints, and Blizzard quality standards.
- Prototype and validate VFX solutions in Unreal and related tools, then guide integration through established pipelines and engine workflows.
- Establish reusable VFX materials, systems, libraries, and documentation that support consistent implementation across the team.
- Identify risks, dependencies, and opportunities in VFX workflows, then propose practical solutions that improve quality and team efficiency.
- Provide craft guidance, feedback, and mentorship to VFX artists while helping raise the quality bar for the discipline.
- Collaborate with cross-functional partners to ensure VFX choices support player comprehension, emotional impact, and long-term game needs.
Minimum Requirements
Experience
- 12+ years of experience creating real-time VFX for games or interactive media, delivering complex features and systems from concept through implementation.
- Expert-level real-time VFX experience in Unreal Engine, Niagara, or equivalent tools and engines.
- Demonstrated success as a senior or principal individual contributor, defining visual direction, solving complex technical challenges, and influencing quality across teams.
- Strong portfolio showcasing high-quality real-time VFX work, including breakdowns that demonstrate artistic judgment, technical execution, and implementation ownership.
- Expert understanding of real-time VFX fundamentals, including timing, motion, color, composition, readability, player feedback, and gameplay support.
- Strong proficiency with procedural and systemic workflows.
- Advanced knowledge of optimization, profiling, scalability, memory management, and performance tradeoffs for real-time effects.
- Strong proficiency with industry-standard tools such as Houdini, Substance Designer/Painter, Photoshop, After Effects, Maya, or equivalent software.
- Demonstratable ability to author high-quality textures.
- A strong knowledge of authoring simulation/fluid/rbd data in various formats for real-time VFX.
- Experience collaborating effectively with art, design, engineering, animation, audio, and production teams throughout development.
- Experience developing and shipping content for PC and console platforms (Xbox, PlayStation, and/or equivalent).
- Proven ability to provide mentorship, technical guidance, and constructive feedback that elevates the work of other artists and teams.
- Strong communication skills with the ability to translate visual, technical, and gameplay goals into clear solutions and actionable plans.
- Demonstrated ability to work independently, prioritize effectively, adapt to changing needs, and contribute to an inclusive, collaborative team culture.
Extra Points - Shipped one or more AAA games as a senior VFX artist.
- Experience developing VFX during early prototyping or pre-production phases.
- Built reusable VFX systems, pipelines, or technical standards.
- Experience working with outsourcing partners or distributed teams.
- Familiarity with adjacent disciplines such as technical art, lighting, animation, or gameplay design.
- Experience supporting action, RPG, open-world, or multiplayer gameplay experiences.
Submission/Portfolio Requirements - Portfolio with real-time VFX examples and breakdowns. Only online artwork submissions will be accepted (e.g. website, blog, or online album).
In the U.S., the standard base pay range for this role is $99,200.00 - $183,520.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.