Skydance

Senior Gameplay Engineer

Skydance$150K — $180K *
US-AnywhereRemote in Florida, US
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 7+ years of gameplay/AI engineering experience
  • Proven ownership of large gameplay or AI systems
  • Experience in architecting and implementing AI features using C++ and Blueprints
  • In-depth knowledge of gameplay AI simulation systems and frameworks
  • Strong background with Unreal Engine and its AI tools
  • Experience with animation techniques for AI characters
  • Excellent communication and problem-solving skills.

Responsibilities

  • Lead design and implementation of core gameplay AI systems
  • Drive technical direction for NPC gameplay systems
  • Own AI features from concept to shipping
  • Identify and resolve technical challenges in gameplay systems
  • Collaborate with cross-functional teams to define AI goals
  • Provide technical leadership across gameplay initiatives
  • Establish engineering standards and improve AI development workflows.

Benefits

  • Hybrid work model with remote options available
  • Opportunity to impact game development at a high level
  • Collaborative environment with creative teams
  • Focus on innovative AI technology and gameplay features
  • Encouragement for diverse backgrounds and experiences.
Full Job Description
Skydance is looking for a Senior Gameplay AI Engineer skilled in working with creative teams to build key NPC gameplay features and frameworks. Currently for this role, we can hire remote candidates with legal residence in Arizona, California, Florida, Michigan, New York, North Carolina, Texas, and Washington. Responsibilities • Lead the design, architecture, and implementation of core gameplay AI systems • Drive technical direction for NPC gameplay systems and AI frameworks • Own large-scale AI features from concept through ship • Identify and resolve performance, scalability, and technical design challenges across gameplay systems. • Partner closely with Design, Animation, Audio, and Production to define and drive AI feature goals • Provide technical leadership and guidance across cross-functional gameplay initiative • Help establish engineering standards and improve team-wide AI development workflows Requirements/Qualifications • 7+ years of professional gameplay/AI engineering experience • Proven experience owning large gameplay or AI systems in a production environment. • Experience architecting and implementing AI simulation systems and features from scratch using a combination of C++, Blueprints, and other tools. • In-depth knowledge of industry standard gameplay AI simulation systems, techniques and frameworks (e.g, Behavior Trees, FSMs, Utility AI) • Demonstrated collaboration with designers, artists, and audio developers to iterate on and refine key AI behaviors and system tunings. • Ability to take ownership of major systems, maintain development schedules, and drive major implementation tasks. • Extensive experience with Unreal Engine, using and understanding the different gameplay AI authoring tools, modifying and creating custom tech to extend the base engine feature sets. • Experience with animation techniques driving AI characters (e.g, Animation Blueprints, Montages, Control Rig, MotionMatching) • Self-motivated and self-directing, willing to pitch in areas of development beyond direct responsibilities. • A passionate eye towards delivering quality and highly-tuned game feel. • Experience mentoring and supporting other engineers through code reviews, technical guidance, and best practices - helping them stay on track and true to the overall vision of the game. • Excellent communication skills, both written and verbal. • Strong problem-solving skills. The annual salary range for this position in Los Angeles is $150,000 - $180,000. The salary offered may vary based on the candidate's location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc. We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don't meet all of the requirements as written in the job description. #Games #LI-hybrid #Remote

About Skydance

Skydance Media is an American film and television production company founded by David Ellison in 2010. The company is responsible for producing films such as True Grit, Mission: Impossible ? Ghost Protocol, Star Trek Into Darkness, World War Z, Terminator Genisys, and Geostorm. In addition to film production, Skydance has also produced television shows such as Altered Carbon, Grace and Frankie, and Tom Clancy's Jack Ryan.
Learn more about Skydance
Size
800 employees
Industry

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