Senior Gameplay Engineer

31st Union$108K — $161K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years of gameplay or AI engineering experience on shipped action games
  • Strong proficiency in C++ and Unreal Engine, particularly with AI controllers and navigation
  • Experience with utility AI or decision-making architectures
  • Knowledge of AI in networked multiplayer environments
  • Ability to create humanlike combat AI, including aim and reaction models
  • Expertise in optimizing performance for multiple concurrent agents

Responsibilities

  • Develop combat behaviors such as target prioritization and weapon use
  • Create human-like characteristics including tunable aim and reaction times
  • Implement macro behaviors for bot teamwork and looting sequences
  • Expand the utility AI framework with new behaviors and tuning metrics
  • Ensure bot performance through throttling and scalability techniques
  • Utilize bots as automated test clients for feature and load testing
  • Develop tooling for bot evaluation including debug visualizations

Benefits

  • Medical, dental, vision, and basic life insurance coverage
  • 14 paid holidays per year
  • Paid vacation ranging from 15 to 25 days or discretionary time off
  • Up to 10 paid sick days per year
  • Paid parental and compassionate leave
  • Wellbeing programs for mental health and wellness
  • Family planning support through Maven
  • Commuter benefits and fitness-related reimbursement
Full Job Description
What we need:

31st Union is looking for a Senior Gameplay Engineer to develop our Player Bots - AI agents that stand in for human players in our AAA free-to-play, cross-platform action game. Using C++, Unreal Engine 5, and our in-house utility AI framework, you will make bots that fight, traverse, loot, and team up convincingly enough that players second-guess whether they're facing a human. The same bots power mode backfill and automated testing at scale.

Responsibilities:
  • Develop combat behavior: target prioritization, hero-appropriate weapon and ability use, movement, and disengagement
  • Develop humanization: tunable aim, reaction time, and error models across difficulty levels
  • Develop macro behavior: team cohesion, traversal, pacing, events, looting, and progression
  • Extend our utility AI framework: new behaviors, scoring, and tuning
  • Keep bot populations performant: throttling, suspension, and LOD
  • Extend bots as automated test clients, from feature tests to match-scale load tests
  • Build bot evaluation tooling: debug visualization and playtest metrics
  • Partner with design to tune behavior through playtests

Who you are:
  • 5+ years of gameplay or game AI engineering on shipped action games
  • Strong C++ and Unreal Engine fluency, including AI controllers, navigation, and EQS
  • Utility AI or comparable decision-making architectures
  • AI in networked multiplayer: client/server authority, prediction, dedicated servers
  • Humanlike combat AI: aim and error models, reaction time, believable movement
  • Optimizing many concurrent agents: LOD and tick throttling

Nice-to-Haves:
  • Player bots in a competitive shooter
  • Unreal Engine 5, StateTree, and the Gameplay Ability System
  • Control systems (e.g., PID controllers) and input simulation
  • Automated test clients and load testing

The pay range for this position in California at the start of employment is expected to be between $108,900 and $161,160 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.

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