Electronic Arts Inc

Senior Gameplay Designer - Weapons/Combat (Apex Legends)

Electronic Arts Inc$127K — $190K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years as a game designer in competitive multiplayer games.
  • Expertise in rapid prototyping and iterative design.
  • Experience in balancing competitive game metas.
  • Strong understanding of game feel and polish.
  • Solid technical skills in scripting and 3D action game mechanics.
  • Proven track record in design and balance expertise.
  • Extensive experience playing live games and forming critical opinions.

Responsibilities

  • Collaborate with teams to conceptualize new weapon ideas.
  • Develop playable prototypes by combining existing assets.
  • Oversee weapons and combat systems from production to release.
  • Articulate the vision for weapons and combat mechanics to cross-department collaborators.
  • Ensure high-quality releases through bug fixes and system balancing.
  • Work with fellow designers to enhance various game aspects.
  • Conduct frequent playtesting and provide constructive feedback.

Benefits

  • 3 weeks paid time off per year to start.
  • 80 hours of sick leave annually.
  • 16 paid company holidays each year.
  • 10 weeks paid parental leave for bonding with a newborn.
  • Comprehensive medical, dental, and vision insurance.
  • Life and disability insurance coverage.
  • 401(k) retirement plan options.
Full Job Description
Description & Requirements

Job Title: Senior Game Designer - Weapons/Combat (Apex Legends)

Location: Los Angeles CA, Vancouver BC, Madison WI

Work Model: Hybrid

Respawn Entertainment

Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars™ Jedi titles. Join us to help shape the future of one of the world's leading live service franchises.

Apex Legends is looking for a Senior Game Designer who will help us create exciting and innovative new weapons and combat systems, and ensure our combat sandbox is a strong competitive experience. You will work on new weapons and combat systems from early prototype through release. With our existing combat sandbox, you will focus on tuning and evolving the sandbox in response to player feedback and ensuring the competitive health of Apex. You have experience on a live service game in weapon and combat design, and have strong enough technical and scripting abilities to work independently.

Responsibilities
  • Work with other disciplines to create the concept for a weapon.
  • Create a playtestable prototypes by kitbashing existing assets
  • See weapons and combat systems through production, including tuning, polishing, and writing robust, shippable script
  • Hold and communicate the vision for weapons and combat systems to your collaborators in other departments
  • Ensure a high quality release by bug fixing, balancing, and creating combat systems.
  • Work with other designers on to improve multiple parts of Apex
  • Playtest frequently and provide high quality feedback.


Qualifications
  • 5+ years professional experience as a game designer on a competitive multiplayer game.
  • Experience in rapid prototyping and iterative design.
  • Experience in balancing competitive game metas.
  • Understanding of game feel and polish.
  • Solid technical understanding of scripting and 3D action game fundamentals.
  • Strong track record in design and balance.
  • Played and formed a lot of opinions about many live games.
  • Strong opinions on how we could do better and a drive to accomplish them.


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$114,300 - $156,200 CAD

* California (depending on location e.g. Los Angeles vs. San Francisco) *$127,700 - $190,600 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Post To

External careers site, Internal careers site

LinkedInID

1040695

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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