Ubisoft

Senior Gameplay Animator (Splinter Cell)

Ubisoft$100K — $120K *
Media
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Strong experience creating gameplay animations for video games.
  • Knowledge of 3C animation and third-person animation systems.
  • Ability to effectively process and refine motion capture data.
  • Understanding of camera language including framing and camera movement.
  • Attention to visual quality and detail is essential.
  • Ability to collaborate with multidisciplinary teams on production challenges.
  • Adaptability to evolving production needs with a focus on efficiency.
  • Knowledge of technical constraints related to game engine integration.

Responsibilities

  • Create high-quality third-person animations according to visual direction.
  • Process and refine motion capture data to meet gameplay needs.
  • Produce pre-visualization animations using both motion capture and keyframe techniques.
  • Develop solutions for animation involving locomotion, combat, and gameplay moments.
  • Fine-tune animations to enhance precision and in-game performance.
  • Export and integrate animations per technical guidelines.
  • Collaborate with various team members to support feature implementation.

Benefits

  • Opportunity to work on a recognized franchise like Splinter Cell.
  • Collaborative environment with multidisciplinary teams.
  • Engagement in complex production challenges.
  • Focus on high-quality visual output and detail-oriented work.
  • Scope for creative input and problem-solving in animation design.
Full Job Description
As a Senior Gameplay Animator at Ubisoft Toronto, you will create animations for scripted gameplay moments and support animation systems for player characters and non-player characters in a third-person experience on Splinter Cell. What you'll do • Create high-quality third-person animations aligned with the visual direction defined by the Animation Director and Realization Director while respecting game design constraints • Process and refine motion capture data to support animation systems and gameplay needs • Produce pre-visualization animations using motion capture data and keyframe animation techniques as needed • Create polished animations using keyframe animation • Develop animation solutions for locomotion, 3D navigation, combat behaviours, and scripted gameplay moments • Fine-tune animation data with strong attention to precision and in-game performance • Export and integrate animations following established technical guidelines • Collaborate with the Technical Director, Technical Animator, designers, and programmers to support feature implementation • Test, review, and iterate on animation systems directly in-game • Partner with animators, programmers, designers, the Animation Director, and Realization Director to deliver high-quality features on schedule Qualifications What you bring to the team • Demonstrate strong experience creating gameplay animations for video games • Apply knowledge of 3C animation and third-person animation systems • Process and refine motion capture data with a high level of quality • Demonstrate strong understanding of camera language, including framing, camera movement, and lenses • Maintain strong attention to visual quality and detail • Collaborate openly with multidisciplinary teams and contribute to solving complex production challenges • Adapt effectively to evolving production needs and create high-quality scenes efficiently • Understand technical constraints related to game engine integration and workflows What to send our way • Your CV highlighting relevant skills and experiences • Portfolio, demo reel, or project links showcasing your best animation work Additional Information This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate's experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.

About Ubisoft

Ubisoft Entertainment SA is a French video game company headquartered in Montreuil with several development studios across the world. It publishes games for several video game franchises, including Assassin's Creed, Far Cry, Just Dance, Prince of Persia, Rayman, Raving Rabbids, and Tom Clancy's. The company's largest development studio is Ubisoft Montreal in Canada, which is responsible for the development of Assassin's Creed, Far Cry, and Watch Dogs, among others. Ubisoft is the fourth largest publicly traded game company in the Americas and Europe in terms of revenue and market capitalization, after Activision Blizzard, Electronic Arts, and Take-Two Interactive. The company has over 18,000 employees and has development studios in 35 countries. Ubisoft's revenue for the fiscal year 2020-2021 was ?2.2 billion.
Learn more about Ubisoft
Size
20,665 employees
Industry
Founded
1986
NASDAQ

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