Ubisoft

Senior Gameplay Animator (AI) - [Far Cry]

Ubisoft$90K — $110K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Strong experience creating gameplay animations for video games
  • Proven expertise in AI animation and animation system development
  • Strong skills in mocap data processing
  • Familiarity with MotionBuilder is a plus
  • Experience on a shipped AAA title is an asset
  • Solid understanding of technical constraints for game engine integration
  • Ability to work effectively in a multidisciplinary team
  • A sharp eye for detail and strong visual quality

Responsibilities

  • Design and implement AI animation systems for various behaviors
  • Process and enhance mocap data with precision and engine-specific needs
  • Export and integrate animations following technical guidelines
  • Test and iterate animation systems in-game for functionality and quality
  • Collaborate daily with animators, programmers, and designers to meet deadlines
  • Own the final quality of each game feature through animation validation

Benefits

  • Dynamic work environment fostered by creative collaboration
  • Opportunity to impact player experience directly
  • Chance to work on cutting-edge projects in AAA gaming
  • Access to advanced animation tools and technology
  • Potential for professional development in a multidisciplinary team
Full Job Description
As a SeniorGameplay AI Animator, you will be responsible for designing, integrating, and refining animation systems for non-playable characters (NPCs), both friendly and hostile. Your work will directly impact the player's experience and must align with the Animation Director's vision while respecting design constraints and technical requirements.

What you'll do:
  • Design and implement AI animation systemsfor various behaviors, including:
    • Basic locomotion
    • 3D navigation
    • Combat behavior
    • Hostage situations
  • Process and enhance mocap datawith high precision, tailored to the specific needs of our engine;
  • Export and integrate animationsfollowing technical guidelines established by the Technical Director, in collaboration with the technical animator, designers, and programmers;
  • Test and iterate animation systems in-game, ensuring functionality and visual quality;
  • Collaborate dailywith animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level;
  • Own the final qualityof each feature in-game - animation is validated through its impact in the final experience.
QUALIFICATIONS
  • Strong experience creatinggameplay animationsfor video games;
  • Proven experience inAI animationandanimation system development;
  • Strong skills inmocap data processing;
  • Familiarity withMotionBuilder(a plus);
  • Experience working on ashipped AAA title(an asset);
  • Solid understanding oftechnical constraintsrelated to game engine integration;
  • Ability to work effectively in amultidisciplinary teamand align with both artistic and technical visions;
  • A sharp eye for detail and a strong sense of visual quality;
  • An open and collaborative mindset, with the ability to find compromises to solve complex problems;
  • Motivation and pride in delivering high-quality work;
  • Flexibility and resilience when facing production changes or challenges;
  • A passion for teamwork and sharing ideas in a creative environment.
What to send our way
  • YourCVhighlighting your experience and skills.
  • Aportfolioshowcasing your best animation work.

About Ubisoft

Ubisoft Entertainment SA is a French video game company headquartered in Montreuil with several development studios across the world. It publishes games for several video game franchises, including Assassin's Creed, Far Cry, Just Dance, Prince of Persia, Rayman, Raving Rabbids, and Tom Clancy's. The company's largest development studio is Ubisoft Montreal in Canada, which is responsible for the development of Assassin's Creed, Far Cry, and Watch Dogs, among others. Ubisoft is the fourth largest publicly traded game company in the Americas and Europe in terms of revenue and market capitalization, after Activision Blizzard, Electronic Arts, and Take-Two Interactive. The company has over 18,000 employees and has development studios in 35 countries. Ubisoft's revenue for the fiscal year 2020-2021 was ?2.2 billion.
Learn more about Ubisoft
Size
20,665 employees
Industry
Founded
1986
NASDAQ

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