New York Times

Senior Full Stack Engineer, Games Web Platform Team

New York Times$140K — $160K *
Media
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years of software engineering experience in high-traffic distributed systems
  • Proficient in JavaScript (ES6+), HTML, CSS/SCSS, and React (or similar)
  • Experience building shared component libraries for UI consistency
  • Skilled in writing performant server-side code, especially in Go, Java, or Python
  • Familiar with AWS (or GCP), Docker, and Edge computing/CDNs
  • Collaborative mindset with experience working cross-functionally with Product, Design, and Editorial teams

Responsibilities

  • Develop foundational web infrastructure for high-quality gaming experiences
  • Create new puzzle capabilities for the editorial platform
  • Build scalable APIs in Go for the Games ecosystem
  • Collaborate to translate creative ideas into technical solutions
  • Participate in code reviews and define engineering best practices
  • Support journalistic independence in engineering practices

Benefits

  • Medical, dental, and vision coverage
  • Flexible Spending Accounts (F.S.A.s)
  • Company-matching 401(k) plan
  • Paid vacation and sick days
  • Paid parental leave
  • Tuition reimbursement and professional development programs
Full Job Description


About the Role, Mission or Department Overview

The New York Times is looking for a Web Platform Engineer with full-stack skills to join the Web Platform squad within the Games team.

You'll join a foundational squad of engineers, designers, and product managers to help create incredible, immersive gaming experiences across The New York Times' suite of unique games. Additionally, you'll build the infrastructure and new puzzle capabilities that power our world-class content including the internal editorial tools that allow our puzzle creators to delight our players daily. You'll also be part of an engineering organization that values transparency, diversity, learning, and building a community of practice.

This is a hybrid role based in our New York City headquarters.

Responsibilities:
  • Develop the foundational web infrastructure and shared component libraries that help engineering teams to ship high-quality gaming experiences.
  • Develop new puzzle capabilities for the internal editorial platform, empowering content creators to build immersive new games.
  • Build performant, scalable APIs in Go to support the evolving needs of the Games ecosystem.
  • Collaborate with partners in Product, Design, and Production to translate creative visions into technical solutions.
  • Champion operational and tech excellence by participating in code reviews, defining best practices, and contributing to the engineering community of practice.
  • Demonstrate support and understanding of our value of journalistic independence
  • You'll report to the Engineering Manager, Games Web Platform Squad.

Basic Qualifications:
  • 5+ years of professional software engineering experience building and maintaining features within high-traffic, large-scale distributed systems.
  • Proficiency in front-end fundamentals and frameworks, including JavaScript (ES6+), semantic HTML, and CSS/SCSS, and React (or a similar modern framework.)
  • Experience building shared component libraries to guide UI consistency and developer velocity across an organization, which they designed.
  • Experience writing performant server-side code; while we use Go, experience with Java or Python is applicable.
  • Experience with cloud infrastructure including AWS (or GCP), containerized environments (Docker), and Edge computing/CDNs like Fastly.
  • A collaborative, product-oriented mindset with experience working with partners like Product, Design, and Editorial teams.

Preferred Qualifications:
  • Prior experience in the gaming industry with web-based games, puzzles, or interactive media.
  • Experience with CI/CD automation (e.g., GitHub Actions, Drone, or Terraform) and a "DevOps" approach to platform stability.
  • Familiarity with monitoring and observability tools (e.g., Datadog, Sentry, or Grafana) to improve the player experience.

This role will require limited on-call hours. An on-call schedule will be determined when you join, taking into account team size and other variables.

#LI-Hybrid

REQ-020157

The annual base pay range for this role is between:

$140,000-$160,000 USD

For roles in the U.S., dependent on your role, you may be eligible for variable pay, such as an annual bonus and restricted stock. Benefits may include medical, dental and vision benefits, Flexible Spending Accounts (F.S.A.s), a company-matching 401(k) plan, paid vacation, paid sick days, paid parental leave, tuition reimbursement and professional development programs.

For roles outside of the U.S., information on benefits will be provided during the interview process.

About New York Times

The New York Times Company is an American mass media company that publishes the The New York Times newspaper. The company also owns other media outlets such as The New York Times International Edition, The New York Times Book Review, and The New York Times Magazine. The New York Times Company is also involved in digital media, owning websites such as NYTimes.com, Cooking, and Wirecutter. The company was founded in 1851 and is headquartered in New York City.
Learn more about New York Times
Size
5,000 employees
Market Cap
$5.3 billion
Industry
Net Income
$100.1 million
Founded
1851
5 Year Trend
+5.9%
Revenue
$1.7 billion
NASDAQ

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