As Senior Environmental Graphic Designer, you'll define how True Anomaly shows up in the physical world.
This is a ground-floor opportunity to establish the physical expression of a brand at a company in tremendous growth, creating the environmental design language for an entire industry being defined in real time. Our brand increasingly lives beyond the screen: in workplaces and R&D environments, customer spaces, industry events, and installations that make what we're building real.
You'll bring both a designer's and a curator's eye to the work, considering how graphics, language, imagery, objects, materials, and architecture work together to tell a story. The goal isn't to apply the brand to an environment but to make our technology, people, and mission tangible.
You'll sit within Brand & Creative, reporting to the Head of Graphic Design & Brand Identity, and partner closely with Facilities Design, Experiential, and Copy. Your work will span permanent architectural environments and quick experiential projects.
You'll start hands-on, shaping both the work and the systems behind it. As True Anomaly grows, you'll define how environmental design grows as a capability within Brand & Creative.
RESPONSIBILITIESDesign & Storytelling
• Lead environmental graphic design from concept through installation across workplaces, R&D spaces, customer environments, events, exhibits, and branded installations
• Translate True Anomaly's visual identity into physical space, creating new expressions of typography, imagery, information, materiality, and storytelling rather than applying existing assets to surfaces
• Bring an editorial point of view to physical environments, composing graphics, imagery, artifacts, objects, and digital content into cohesive spatial narratives
• Develop design deliverables that clearly communicate intent: concepts, mood boards, layouts, elevations, material palettes, mockups, presentations
• Design experiences that integrate physical and digital storytelling through displays, projection, motion, interactive content, and product models
• Translate complex technology and ideas into experiences that are compelling and understandable without oversimplifying
Experience & Execution
• Design branded environments for events, launches, customer demos, and installations, from scalable systems to bespoke moments, in partnership with internal teams and external agencies
• Consider the full audience journey: what draws someone in, what they discover, and what they remember
• Create flexible design systems that scale across different footprints, venues, audiences, and budgets without losing brand integrity
• Support on-site installation, styling, troubleshooting, and final creative decisions when needed
Production & Implementation
• Own environmental design through production and installation, ensuring creative intent survives fabrication realities
• Prepare and review production documentation: artwork, dimensions, elevations, specifications, material selections, shop drawings, installation guides
• Partner directly with fabricators, printers, sign vendors, architects, contractors, and experiential agencies
• Evaluate materials, substrates, finishes, fabrication techniques, and physical details for quality, durability, cost, and feasibility
• Participate in site surveys, production reviews, installation oversight, and punch-listing as needed
• Understand schedules and budgets well enough to make smart creative decisions and identify risks early
Build the Environmental Brand System
• Define True Anomaly's environmental design language as an extension of the visual identity, creating continuity across digital, print, motion, and environmental expressions
• Establish principles, standards, templates, material approaches, and repeatable systems that enable consistent execution without one-size-fits-all solutions
• Develop guidelines and tools that enable internal teams and external partners to execute the environmental brand
• Build and maintain relationships with a trusted network of fabricators, printers, vendors, craftspeople, and specialty partners
• Continue exploring new materials, technologies, and fabrication methods that push the physical expression of the brand forward and raise the quality bar as the company grows
QUALIFICATIONS• 6+ years of experience in environmental graphic design, experiential design, exhibition design, branded environments, or a closely related discipline.
• A portfolio demonstrating exceptional environmental and graphic design across physical spaces. Experience spanning workplace, exhibitions, cultural spaces, events, retail, hospitality, or other branded environments is relevant.
• Strong graphic design fundamentals, particularly typography, composition, hierarchy, imagery, and identity systems.
• A strong editorial and curatorial sensibility, with an ability to combine graphics, language, imagery, objects, technology, and space into a coherent narrative.
• Experience taking environmental projects from concept through fabrication and installation.
• Fluency in large-format print production, signage, materials, finishes, substrates, fabrication techniques, and installation methods.
• Comfortable reading and reviewing architectural plans, elevations, shop drawings, details, and specifications.
• Experience working directly with fabricators, printers, architects, contractors, experiential agencies, and other external partners.
• Proficiency in Adobe Creative Suite and Figma. Working knowledge of CAD, SketchUp, Rhino, or other
spatial design and visualization tools is a plus.
• Ability to communicate spatial ideas clearly through sketches, diagrams, elevations, renderings, mockups, and presentations.
• Strong creative judgment paired with the resourcefulness to solve design problems within real-world budget, schedule, production, and site constraints.
• Comfortable moving between highly visible, long-term environments and fast-turn projects without treating either as a lesser design problem.
• Collaborative by nature and comfortable developing ideas alongside graphic designers, experiential designers, writers, content creators, architects, and production partners.
• Curious about technology, culture, design, architecture, art, and the world beyond traditional environmental graphic design.
• Able to operate with autonomy in a fast-moving environment, balancing multiple projects at different scales and stages of development.
• Willingness to travel for site visits, events, production reviews, and installations as needed.
COMPENSATION- Base Salary: $105,000 - $200,000
- Equity + Benefits including Health, Dental, Vision, HRA/HSA options, PTO and paid holidays, 401K, Parental Leave
Your actual level and base salary will be determined on a case-by-case basis and may vary based on the following considerations: job-related knowledge and skills, education, location, and experience.
ADDITIONAL REQUIREMENTS- Work Location-Successful candidates will be located near Long Beach, CA or Denver, CO. While we observe a hybrid work environment, some work must be done on site.
This position will be open until it is successfully filled. To submit your application, please follow the directions below.
#LI-HybridTo conform to U.S. Government space technology export regulations, including the International Traffic in Arms Regulations (ITAR) you must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State.