ROBLOX Corporation

Senior Child Safety Intelligence Analyst

ROBLOX Corporation$174K — $207K *
Education, Government & Non-Profit
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • Deep understanding of global child safety landscape and online exploitation behavior.
  • 7-10 years of experience in Trust & Safety, Threat Intelligence, Digital Forensics, or Cybercrime Investigations, especially in gaming or social media.
  • Bachelor's degree in criminology, data analytics, cybersecurity, international relations, or related field, or equivalent experience.
  • Proficient in SQL or Python for querying large datasets and isolating anomalies.
  • Experience with OSINT tools and methodologies like Maltego and social media mapping.
  • Familiarity with gaming mechanics, modding communities, and youth digital culture.
  • Ability to maintain well-being while reviewing sensitive content.

Responsibilities

  • Proactively hunt for threats by monitoring the platform and external channels.
  • Analyze various data forms to isolate behavioral indicators of child safety risks.
  • Support the development of new platform features by identifying safety vulnerabilities.
  • Author comprehensive threat briefings and intelligence products for leadership.
  • Represent Roblox in external partnerships with NGOs and industry partners.
  • Coach junior teammates on analytic tradecraft and intelligence work.

Benefits

  • Roblox provides resources for mental wellness and support for handling sensitive work.
  • Employees are eligible for equity compensation.
  • Flexible onsite presence requirements with opportunities for remote work on certain days.
Full Job Description
As a Senior Child Safety Intelligence Analyst on Roblox's Safety Intelligence Team, you will be on the front lines protecting the platform's youngest and most vulnerable users. This is a proactive intelligence role focused on identifying, tracking, and disrupting systemic threats to minors, to include child sexual exploitation and abuse (CSAE), grooming behaviors, peer-to-peer harassment, financial minor extortion (sextortion) and bad-actor networks trying to exploit platform features to victimize minors. You will blend quantitative and qualitative data, open-source intelligence (OSINT), behavioral analysis, and deep knowledge of online culture to uncover adversarial trends before they impact the platform ecosystem, and provide your analysis to teams across Roblox and company leadership. Your insights will directly shape automated detection logic, product safety features, and platform policy.

Psychological Wellness Note: This role involves exposure to highly sensitive and potentially disturbing themes regarding the exploitation of minors. Roblox offers resources to support employees handling this challenging work.

You Will:
  • Intelligence and Threat Collection: Proactively hunt threats by monitoring the platform and external channels to map out threat actors, evasion techniques, and emerging trends targeting minors in online surfaces. Lead all-source intelligence collection planning for CE risks.
  • Data and Signal Development: Analyze text, voice, assets, in-game economies, and social mechanics to isolate behavioral indicators of new or developing child safety risks. Collaborate with data science and engineering teams to translate intelligence findings into automated heuristics, keywords, and machine learning signals to catch bad actors at scale.
  • Product Risk Advisory: Support the development of new platform features by identifying minor safety vulnerabilities before launch.
  • Metrics and Reporting: Author comprehensive threat briefings and intelligence products for Safety leadership and cross-functional teams.
  • Third-Party Partnerships: Represent Roblox externally with third-parties to include NGOs and industry partners, and support third-party intelligence gathering.
  • Mentoring: Coach junior teammates on analytic tradecraft and intelligence work.

You Have:
  • Deep understanding of the global child safety landscape, adversarial behavior online, and common vectors of minor exploitation (CSAM/CSAE, financial grooming, account takeovers).
  • 7-10 years of experience in Trust & Safety, Threat Intelligence, Digital Forensics, or Cybercrime Investigations (preferably within gaming, social media, or live-streaming ecosystems).
  • A bachelor's degree in criminology, data analytics, cybersecurity, international relations, or related field, or equivalent experience.
  • Experience identifying sources for intelligence collection to identify risks in a gaming, social, or other media platform environment and building a collection plan.
  • Proficiency in SQL or Python to query large datasets and isolate behavioral anomalies.
  • Experience with OSINT tools and methodologies (e.g., Maltego, social media mapping, domain analysis).
  • Native familiarity with modern gaming mechanics (in-game economies, modding communities, cross-play) and youth digital culture/slang.
  • Proven ability to maintain personal well-being and operational rigor while occasionally reviewing highly sensitive, distressing, or taboo content,


For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range

$174,100-$207,480 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

About ROBLOX Corporation

Roblox Corporation is a video game company that operates a massively multiplayer online game platform. The platform allows users to create and play games in a virtual world, with a focus on user-generated content. Roblox was founded in 2004 and is headquartered in San Mateo, California. The company has grown rapidly in recent years, and now has over 100 million monthly active users. In 2021, Roblox went public through a direct listing on the New York Stock Exchange.
Learn more about ROBLOX Corporation
Size
960 employees
Market Cap
$15.6 billion
Industry
Net Income
-$242.8 million
Founded
2004
Revenue
$727 million
NASDAQ

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