Research Engineer/Scientist, Simulation

DYNA Robotics Inc

$125K — $150K *
Information Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • MS or PhD in CS/Robotics/Graphics or equivalent experience focusing on simulation and rendering systems.
  • Proficient with major simulation stacks like MuJoCo, Isaac Sim, or Blender for robotics/graphics.
  • Skilled in procedural scene generation and large-scale photorealistic rendering pipelines.
  • Familiarity with manipulation policies including VLA, RL, and their simulation dependencies.
  • Experience with mobile bases simulation (wheeled, tracked) rather than traditional setups.
  • Background in loco-manipulation and whole-body control to integrate base motion and arm manipulation.
  • Strong Python skills with knowledge of PyTorch or JAX for model training.

Responsibilities

  • Build pipelines that reconstruct real-world environments for simulation, focusing on facility-scale rather than just small scenes.
  • Create procedurally generated environments to challenge loco-manipulation systems.
  • Develop synthetic training data for policies managing base motion and arm manipulation.
  • Establish simulation benchmarks that evaluate combined performance of base and arm control.
  • Enhance photorealistic rendering quality to minimize sim-to-real discrepancies in loco-manipulation tasks.
  • Collaboration with AI Research to leverage simulated data for policy improvement and with Data Ops to optimize real vs. simulated data capture.

Benefits

  • Opportunity for impactful work in developing advanced robotic systems.
  • Work in a collaborative environment with leading experts in AI and robotics.
  • Flexible work arrangements to support work-life balance.
  • Access to cutting-edge tools and technologies in the field of robotics.
  • Professional development opportunities for continuous learning and innovation.
Full Job Description
POSITION OVERVIEW

As a Research Engineer/Scientist focused on Simulation, you will build the simulated worlds that power Dyna's loco-manipulation policies. Our robot is a wheeled mobile manipulator. Mobility and manipulation are tightly coupled, not two separate problems, so simulating one without the other misses what actually matters for our policies. You'll own the pipeline end-to-end: from real-to-sim reconstruction of the facility-scale environments our robots navigate, through procedural scene generation, to sim-based training data and evaluation for policies that jointly control base motion and arm manipulation.

WHAT YOU'LL DO

Real-to-Sim Reconstruction: Build a pipeline that reconstructs real, facility-scale environments into simulation (3D reconstruction, photorealistic re-rendering). That means full rooms and aisles our wheeled base navigates, not just tabletop scenes.

Facility-Scale Scene Generation: Procedurally generate navigable environments (layouts, obstacles, object placement) that stress-test loco-manipulation policies across the range of spaces our robots actually operate in.

Loco-Manipulation Sim-for-Data-Gen: Generate synthetic training data for policies that jointly reason about base positioning and arm manipulation (approach angles, reachability, obstacle-aware repositioning), and feed real-world failure modes back into new sim scenarios.

Loco-Manipulation Evaluation: Build simulation benchmarks that test the joint base+arm policy (VLA / imitation learning / diffusion models) as a whole, not manipulation in isolation on a fixed base.

Rendering for ML, Not Just Physics: Push photorealistic rendering quality specifically to close the sim-to-real gap for vision-based loco-manipulation. Rendering fidelity is a first-class deliverable, not an afterthought on top of physics accuracy.

Cross-Team Collaboration: Partner with the AI Research team on where simulated data and evaluation most accelerate loco-manipulation policy development, and with Data Ops on what's worth capturing in the real world vs. generating in sim.

WHAT YOU'LL BRING
  • MS or PhD in CS/Robotics/Graphics, or equivalent hands-on experience. We care more about demonstrated depth building simulation/rendering systems than a fixed years-of-experience bar.
  • Hands-on experience with simulation stacks (MuJoCo, Isaac Sim/Isaac Lab, SAPIEN, Omniverse, Blender, or similar) for robotics or graphics.
  • Experience with procedural scene/asset generation, domain randomization, or photorealistic rendering pipelines at scale (not academic-scale one-off scenes).
  • Familiarity with training/evaluating manipulation or loco-manipulation policies (imitation learning, VLA, diffusion, or RL) and how simulated data actually feeds into them.
  • Experience simulating mobile bases (wheeled, tracked, or holonomic) is a real plus. Most of the field's simulation talent comes from fixed-arm tabletop manipulation or legged-humanoid balance/gait work, and neither maps cleanly onto a wheeled mobile manipulator.
  • Prior research or engineering background in loco-manipulation or whole-body control itself, coordinating mobile-base motion with arm manipulation, independent of any simulation-specific experience.
  • Strong Python skills; comfort with PyTorch or JAX for anything touching model training/eval.
  • Senior enough to define your own research agenda and exercise independent judgment on where simulation adds the most leverage. This is closer to a founding-type ownership role than a narrow IC slot on an existing pipeline.
BONUS POINTS FOR
  • Experience with real-to-sim-to-real pipelines (3D reconstruction, NeRF/Gaussian splatting, differentiable rendering).
  • Exposure to world-model / video-prediction research (e.g. learned dynamics or latent world models) as a complement to classical physics simulation.
  • GPU-scale physics simulation experience (CUDA, large-batch parallel sim) rather than single-instance sim.
  • Background simulating wheeled/mobile manipulators specifically (e.g. Boston Dynamics Stretch, warehouse/logistics robotics) rather than legged humanoids or fixed-base arms.
  • Publications at CoRL, RSS, ICRA, NeurIPS, CVPR, or SIGGRAPH.
  • Experience leading or mentoring within a small research team.

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