Rendering Engineer

AGBO Films LLC

$90K — $120K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5-8 years in real-time rendering engineering, ideally within interactive entertainment.
  • Expertise in graphics APIs like Vulkan and DirectX 12, and experience with Unreal Engine 5.
  • Proficient in C++ and shader languages such as HLSL and GLSL.
  • Experience with advanced rendering techniques, including ray tracing and physically-based rendering.
  • Strong communicator with a history of effective collaboration in multidisciplinary teams.

Responsibilities

  • Architect and manage the rendering pipeline for real-time interactive experiences.
  • Research and implement advanced rendering techniques from academic and industry innovations.
  • Collaborate with Art and Technical Art teams to optimize visual quality and workflows.
  • Profile and optimize GPU and CPU rendering performance, troubleshooting bottlenecks.
  • Develop tools that enhance rendering capabilities for artists and designers.
  • Coordinate with engineering and creative leads to scope and prioritize rendering features.
  • Evaluate and advocate for emerging APIs and hardware capabilities to advance project goals.

Benefits

  • Opportunity to work at the intersection of cinematic storytelling and real-time technology.
  • Collaborative environment with world-class creators.
  • Challenging projects focused on pushing visual boundaries.
  • Possibility for professional growth within a cutting-edge industry.
Full Job Description
Position Summary:
AGBO is looking for a Rendering Engineer to join the team and sit at the intersection of cinematic storytelling and real-time technology, pushing the visual boundaries of what's possible in interactive experiences tied to some of the most ambitious IP in entertainment. This is a rare opportunity to bring film-quality artistry to interactive platforms, working alongside world-class creators who demand - and reward - excellence. If you're driven by the challenge of making real-time graphics feel like they belong on a cinema screen, this role was built for you.

Key Responsibilities:
  • Architect and own the rendering pipeline for real-time interactive experiences, designing systems that deliver cinematic visual fidelity at performance targets across target platforms
  • Research, prototype, and implement advanced rendering techniques - including global illumination, ray tracing, physically-based shading, post-processing, and VFX integration - translating cutting-edge academic and industry work into shippable features
  • Collaborate closely with Art and Technical Art teams to define material workflows, lighting standards, and asset pipelines that maximize visual quality within hardware constraints
  • Profile, debug, and optimize GPU and CPU rendering performance, identifying bottlenecks and driving solutions that maintain high frame rates without sacrificing visual quality
  • Contribute to engine-level tooling and editor workflows, building or extending rendering tools that empower artists and designers to iterate faster and with greater creative freedom
  • Partner with cross-functional leads in engineering, production, and creative to scope rendering features, communicate technical tradeoffs, and align on priorities across the project lifecycle
  • Stay ahead of the curve by evaluating emerging APIs, hardware capabilities (e.g., DirectX 12 Ultimate, Vulkan, Metal), and platform-specific rendering features, advocating for their adoption where they serve project goals
  • Perform all other duties as assigned

Qualifications & Skills:
  • 5-8 years of professional experience in real-time rendering engineering within games, interactive entertainment, or a related field, with a strong portfolio of shipped titles or interactive experiences
  • Deep expertise in graphics APIs (Vulkan, DirectX 12, Metal, or OpenGL) and a solid command of at least one major real-time engine such as Unreal Engine 5, including experience working at the engine/renderer level
  • Proficiency in C++ and shader languages (HLSL, GLSL, or WGSL), with demonstrated ability to write high-performance, maintainable, production-grade rendering code
  • Proven experience with advanced rendering techniques - physically-based rendering, deferred rendering, temporal anti-aliasing, screen-space effects, and/or ray tracing - and the ability to architect these systems from the ground up
  • Strong communication and collaboration skills, with a track record of working effectively in multidisciplinary teams and translating complex technical concepts for non-engineering stakeholders in a fast-moving, creative production environment

Additional Information:
  • Candidates must be legally authorized to work in the U.S.


The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

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