Product Specialist

Istari Digital

$96K — $160K *
US-AnywhereRemote in United States
Aerospace & Defense
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 0-3 years of work experience, including new graduates welcome
  • Strong writing skills for clear communication
  • Genuine curiosity about product functionality and customer needs
  • Proven follow-through on tasks without needing oversight
  • Comfortable with technology to demo products effectively

Responsibilities

  • Gather customer feedback through calls and interviews
  • Organize feedback from sales and customer support into actionable insights
  • Create sales collateral like one-pagers and demo scripts
  • Demo product features to customers and internal teams
  • Assist product team with documentation checks and feature testing

Benefits

  • Comprehensive benefits package
  • Bonus eligibility
  • Equity options
  • Opportunity for professional development and growth
  • Work in a mission-driven environment supporting aerospace and defense sectors
Full Job Description
The role

Istari is a platform for sharing and working on engineering data in highly regulated, no-fail industries - where a mistake can cost a mission, an aircraft, or a life. Teams building spacecraft, hypersonic vehicles, and submarines use it to keep their models, simulations, and test results connected, so they can move fast and not break things.

We're hiring a Product Specialist to be the connective tissue between our product and the people who use and sell it. This is an early-career role with an unusual amount of surface area: some days you'll be interviewing customers about what's working and what isn't, other days you'll be building a one-pager for the sales team, recording a demo of a feature that shipped last week, or turning a pile of feedback from customer-facing teams into something product can act on.

We're not hiring for years of experience. We're hiring for smarts and hustle - someone who learns fast, follows through on everything they pick up, and finds real energy in being useful across a lot of fronts at once. You'll work directly with our Head of Product, and you'll learn how product gets built at a company where the users are aerospace and defense engineers and the stakes are real.

Done well, this role is a launchpad. You'll touch customer research, product marketing, sales enablement, and product management in your first year - and the more you take on, the more you'll be given.

Core Responsibilities

  • Gather customer feedback: sit in on customer calls, run lightweight interviews, and watch how people actually use the product.
  • Collect and organize feedback from customer-facing teams - sales, deployment, support - into clear themes the product team can act on, and close the loop so those teams know they were heard.
  • Create sales collateral: one-pagers, demo scripts, feature explainers, and competitive snippets that help the sales team tell the product's story well.
  • Demo features to customers and internal teams - showing a systems engineer how a supplier working in NX and a prime working in CATIA can verify against each other on every revision - and keep our demo environments and materials current as the product evolves.
  • Help the product team with whatever moves the mission: release notes, documentation checks, testing a new feature before it ships.


Qualifications and Who Thrives in This Role

We hire for judgment, curiosity, and a bias toward action more than for a specific degree or years of experience. That said, people who do well in this role tend to share a few things:
  • 0-3 years of work experience. New grads are welcome. What matters is evidence of hustle - a project you shipped, a club you ran, a job where you clearly did more than the description asked.
  • Strong writing. Most of this job is turning messy input into clear output, and clear writing is how that happens.
  • Genuine curiosity about how things work - the product, the customer's world, why a deal closed or didn't. You ask good questions and actually listen to the answers.
  • Follow-through. When you pick something up, it gets done, and nobody has to check.
  • Comfort with technology. You don't need to code, but you'll be demoing a technical product to engineers, and you should enjoy learning it deeply enough to do that well.
  • Directness. When asked for your best guess, you give it - you don't hedge.
Preferred, not required
  • A portfolio of things you've made - writing, videos, a side project, anything that shows you can produce.
  • Experience in a customer-facing role, even informally (support, tutoring, retail - anywhere you had to understand what someone needed).
  • Exposure to engineering, aerospace, defense, or another technical domain.
  • Must be a US citizen living within the United States.


$96,600 - $160,000 a year

The anticipated compensation range for this position may vary based on experience, skills, qualifications, location, and business needs. In addition to base salary, this role may be eligible for bonuses, equity, and a comprehensive benefits package.

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