Riot Games

Principal Tools & Pipeline Technical Artist - Unpublished R&D Product

Riot Games$120K — $150K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 7+ years of experience as a technical artist in games or related industries
  • Professional experience within the games industry
  • Expertise in content creation tools (e.g., Maya) and game engines (Unreal, Unity)
  • Fluency in scripting languages (Python, PyQt/PySide)
  • Experience communicating effectively between art and engineering teams

Responsibilities

  • Communicate a cohesive vision for art workflows and pipelines
  • Evaluate new technologies supporting artistic and gameplay goals
  • Identify opportunities for technology to enhance art workflow efficiency
  • Amplify artistic capabilities while managing memory and performance
  • Lead efforts to incorporate technology for creative opportunities
  • Collaborate with Technical Art leaders for cohesive vision and standards

Benefits

  • Open paid time off policy
  • Flexible work schedules
  • Medical, dental, and life insurance
  • Parental leave for family members
  • 401k with company match
Full Job Description
As a Technical Artist for Tools/Pipeline, you'll employ your expert-level knowledge of 3D tools to build tools, maintain pipelines, and provide technical support for artists on their most critical missions. You will establish and improve the systems, tools, rigs, assets, and workflows that unleash the creativity of our artists and allow the production of the best possible art content for our players. And you will critique work, mentor fellow Rioters, and foster the long-term growth of a group of artists.

As a Principal Tools & Pipeline Technical Artist on an unpublished R&D product, you'll focus on building the tools and tech used for content development on an upcoming game project. This will involve building pipelines and workflows for DCC (Digital Content Creation) software, and consulting with art to discover the best possible solutions to the challenges the project team faces. You report directly to the Technical Art Director of the project.
Responsibilities:
  • Communicate a cohesive vision and standard for art vision, artistic workflows, and pipelines based on the Art Director and Creative Director's visions.
  • Assist in evaluating new systems and technology that support the artistic, product, and gameplay goals.
  • Help to identify new opportunities to incorporate technology to increase art workflow efficiency and unlock new creative opportunities.
  • Amplify artistic capabilities while maintaining efficient and sustainable memory and performance
  • Lead the team in identifying new opportunities to incorporate technology to increase art workflow efficiency and unlock new creative opportunities
  • Partner with other Technical Art leaders at the studio to develop a cohesive vision and shared standards across the Technical Art discipline
Required Qualifications:
  • 7+ years of professional experience as a technical artist in games or related industries
  • Professional experience working within the games industry
  • Expertise in industry-standard content creation tools, such as Maya, and commercial game engines (i.e. Unreal, Unity, etc.)
  • Fluency in modern scripting languages and related UI frameworks, such as Python and PyQt/PySide
  • Experience problem-solving and communicating with multiple art disciplines and acting as an ambassador between art and engineering
Desired Qualifications:
  • Experience in game development using Unreal
  • Experience writing shaders and working in HLSL
  • Understanding of 3D modeling, efficient UV layouts, and materials
  • Strong understanding of current console art pipelines

When submitting your application, please provide a portfolio of your high-quality tech art - including stylized artwork. And as a part of the application process, you may also be asked to complete an art test.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.

About Riot Games

Riot Games is a video game developer and publisher based in Los Angeles, California. The company was founded in 2006 by Brandon Beck and Marc Merrill, and is best known for its flagship game, League of Legends. The game has become one of the most popular esports titles in the world, with millions of players and fans around the globe. Riot Games is committed to creating high-quality, immersive gaming experiences that bring people together and foster a sense of community. The company is also dedicated to promoting diversity and inclusion in the gaming industry, and has launched several initiatives to support underrepresented groups.
Learn more about Riot Games
Size
2,500 employees
Industry
Founded
2006

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