ROBLOX Corporation

Principal Software Engineer, Engine Systems

ROBLOX Corporation$295K — $345K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years of experience in C++ systems-level programming
  • Proven background in game engine internals
  • Strong sense of responsibility for optimizing system performance
  • Eagerness to learn about emerging technologies
  • In-depth understanding of memory management concepts like smart pointers and templates

Responsibilities

  • Develop efficient engine code for user-created games on Roblox
  • Build and optimize core systems and data structures within the Roblox engine
  • Own and manage projects from inception to implementation
  • Ensure performance consistency across various devices including desktops, mobiles, and consoles

Benefits

  • Eligible for equity compensation
  • Access to health benefits
  • Hybrid work model (3 days in office)
  • Dynamic work environment at HQ in San Mateo, CA
Full Job Description
As a Principal Software Engineer on the Engine DataModel team, you will own and innovate on the foundational components that form the backbone of the Roblox platform. In the Roblox Engine, the DataModel is a tree-like structure that is analogous to a scenegraph in other 3D engines. This role will report to the engineering manager and will be based out of our HQ in San Mateo, CA in a hybrid model 3 days a week (Tuesdays to Thursdays).

Our team owns:
  • The core structures and systems are used to build the DataModel and interact with it.
  • The C++ reflection bindings that form the Engine's Luau API surface and let creators interact with the DataModel. We've built custom codegen tooling to generate the C++ for these reflection bindings and other related structures.
  • DataModel serialization ... and much more!
You will:
  • Develop engine code that performs well for all user-created games on the Roblox platform.
  • Build the core systems and data structures used in the Roblox engine, working with other teams to find universal solutions.
  • Take ownership of projects throughout their full lifecycles.
  • Execute code that performs well on all the devices Roblox supports-from desktop clients to mobile phone clients to console clients.
You have:
  • Experience developing outstanding systems-level C++ programming.
  • Have experience working on game engine internals
  • Responsibility for building and maintaining systems that work optimally.
  • Curiosity to learn and stay up-to-date on technology developments.
  • Have a curiosity about the actual work the CPU does when you use smart pointers, templates, virtual functions, and blocks of memory, both structured and raw.


For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range

$295,250-$345,040 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

About ROBLOX Corporation

Roblox Corporation is a video game company that operates a massively multiplayer online game platform. The platform allows users to create and play games in a virtual world, with a focus on user-generated content. Roblox was founded in 2004 and is headquartered in San Mateo, California. The company has grown rapidly in recent years, and now has over 100 million monthly active users. In 2021, Roblox went public through a direct listing on the New York Stock Exchange.
Learn more about ROBLOX Corporation
Size
960 employees
Market Cap
$15.6 billion
Industry
Net Income
-$242.8 million
Founded
2004
Revenue
$727 million
NASDAQ

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