Principal 3D Environment Artist

PUBG Madison

$90K — $130K *
Media
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 8+ years of game development experience with at least 1 shipped game.
  • Strong portfolio with photorealistic environment art in-engine.
  • Professional fluency in English and Korean.
  • In-depth understanding of the environment art production pipeline.
  • Proficiency in tools such as Maya, 3ds Max, ZBrush, Substance, and Houdini.
  • Experience leading teams or mentoring artists.
  • Ability to work Pacific Time zone hours and travel internationally.

Responsibilities

  • Define the environment art direction and overall quality standards.
  • Collaborate with cross-disciplinary teams to enhance gameplay environments.
  • Lead the production and implementation of environment art assets.
  • Ensure quality in world building, composition, scale, and level readability.
  • Provide constructive feedback to team and outsourced artists.
  • Optimize production pipelines and workflows for efficiency.
  • Establish visual direction and production standards for environment art.

Benefits

  • Comprehensive employer funded healthcare with no out-of-pocket costs for in-network care.
  • Employer-paid premiums for dental, vision, disability, and life insurance.
  • 20 days of prorated PTO and 12 paid holidays.
  • Generous annual sick leave and health & wellness reimbursements.
  • Industry-leading family planning and fertility benefits through Carrot Fertility.
  • Free catered lunches and snacks for in-office employees.
  • 401K with company match for financial planning.
Full Job Description
||This role is open to remote work for those located in the United States. This role will work primarily on Pacific Time Zone (PST) business hours and requires regular collaboration with Korean-speaking teams; fluency in both English and Korean is required.II
The person we're looking for:
  • Is passionate about achieving a high-quality bar.
  • Is able to incorporate feedback to improve their output and can elevate others' work by providing constructive feedback.
  • Defines artistic direction and execution even in ambiguous situations.
  • Is driven to achieve results collaboratively as a team.
  • Possesses technical expertise yet remains humble and open-minded to new ideas.
  • Able to create systems and quality standards for a team of artists.
Responsibilities:
  • Define the environment art direction for the project and establish and establish overall quality standards.
  • Collaborate with Level Design, Lighting and Technical Art to build environments suited to gameplay.
  • Lead the production and implementation of environment art assets.
  • Oversee the overall quality of environments including world building, composition, scale, and level readability.
  • Review work from team members and outsource artists and provide constructive feedback.
  • Improve production pipelines and workflows to ensure efficiency and consistency.
  • Build game environments with performance optimization in mind.
  • Define the visual direction and production approach for all environment art across the project and design the standards and workflows that enable the team to produce consistent results.
Qualifications:
  • 8+ years of experience in game development or equivalent relevant experience, with at least 1 shipped game.
  • Portfolio showcasing photorealistic, high-quality environment art presented in-engine.
  • Portfolio showing use of composition, scale, form, and lighting.
  • Professional fluency in English and Korean.
  • Strong understanding of the full environment art production pipeline.
  • Hands on experience with environment art workflows in Unreal Engine or Unity-based engines.
  • Proficiency in major tools such as Maya, 3ds Max, ZBrush, Substance, and Houdini.
  • Experience with modular environment production and level composition.
  • Experience leading a team or mentoring artists.
  • Experience owning environment art quality and direction and meeting deliverables on a past project.
  • Ability to self-manage, prioritize tasks, and deliver under deadlines.
  • Ability to work during Pacific Time zone business hours (10am-4pm) with regular ability to meet in the evenings for international collaboration.
  • Ability to travel internationally 1-3 times a year for business purposes.

• We place greater weight on what level of results you achieved and in what kind of project/environment, rather than years of experience alone.
Preferred Qualifications:
  • Experience in open-world or large-scale environment production.
  • Experience with lighting, shaders, and world building.
  • Experience with Houdini or procedural workflows.
  • Experience defining environment art style and creating production guides.
  • Experience working on games developed across multiple countries.
  • Experience providing feedback to outsource vendors.
  • Multi-platform (PC/Console) development experience.
  • Experience contributing to team building, hiring, and organizational growth.
What We Offer:
  • A highly competitive total compensation package
  • Comprehensive employer funded healthcare - ensuring you pay nothing out of pocket for in-network medical care
  • Employer-paid premiums for dental, vision, short & long-term disability, life insurance, and AD&D insurance
  • Generous time off including 20 days of prorated PTO, 12 paid holidays and a studio-wide holiday break annually
  • Generous annual sick leave days to prioritize your well-being
  • Annual health & wellness, video game, and continuing education reimbursements
  • Industry-leading family planning and fertility care benefits, including gender-affirming care, through Carrot Fertility
  • Enjoy free catered lunches, meal reimbursements, and snacks and beverages for in office staff
  • Engage in regular team outings and events to foster a positive work culture
  • 401K with a company match for your financial well-being

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