Electronic Arts Inc

Presentation Software Engineer - EA SPORTS™ FC

Electronic Arts Inc$104K — $142K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • Bachelor's degree in Computer Science or related field, or equivalent experience.
  • 6+ years of experience in C++ and object-oriented design.
  • Proficiency in game engines like Unity or Unreal.
  • Strong understanding of software programming practices.
  • 3+ years of scripting experience with languages such as Python, Lua, and C#.
  • Familiarity with source control systems.

Responsibilities

  • Transform artistic visions into functional code.
  • Develop C++ code and engine scripts to enhance game presentations.
  • Document and design technical frameworks for presentation systems.
  • Utilize a proprietary engine for creating scalable and efficient code.
  • Collaborate with diverse game development teams and content creators.
  • Implement recognized software engineering design patterns.

Benefits

  • 3 weeks of vacation annually.
  • 10 days of sick leave per year.
  • Paid parental leave with top-up benefits.
  • Comprehensive health, dental, and vision insurance.
  • Life and disability insurance coverage.
  • Retirement plan for regular full-time employees.
Full Job Description
Description & Requirements

As the Presentation Software Engineer, you will work with designers to orchestrate the camera, choreography, audio, overlays, and the tools to support those systems. You will be involved in the end-to-end feature development process from architecture design, implementation, debugging, and tuning on multiple platforms and devices, working on complex problems with designers, content creators, and other engineers.

Your Responsibilities:
  • Bring the vision of the artists and designers to life.
  • Design and write the C++ code and engine scripts that run the visual presentation of the game, incorporating and adapting existing libraries and writing custom code as needed.
  • Design, architect, and document technical designs for Presentation systems.
  • Work with a proprietary engine to develop stable, scalable, efficient, and shareable code.
  • Support and collaborate with content creators across different game development disciplines.
  • Proper use of common software engineering design patterns and paradigms.

Your Qualifications:
  • Bachelor's degree in Computer Science, related field, or equivalent training and professional experience.
  • 6+ Years of C++ and experience in object-oriented design and implementation.
  • Game engine experience (Unity/Unreal).
  • Knowledge of good software programming practices.
  • 3+ years of experience in scripting languages (Python, Lua) and interpreted languages (C#).
  • Experience with source control systems.


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Post To

External careers site, Internal careers site

LinkedInID

74884070

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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