Microsoft

Multiplayer Lead Product Manager, Minecraft

Microsoft$142K — $274K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • Bachelor's Degree with 8+ years in product/service/program management or software development.
  • At least 1 year of people management experience.
  • 10+ years in product management or related roles preferred.
  • Experience overseeing large-scale, cross-functional product initiatives from strategy through launch.
  • Proficiency in delivering customer-centric, data-driven products with measurable outcomes.
  • Experience in online multiplayer platforms and creator ecosystems.
  • Demonstrated understanding of monetization, safety, compliance, and player trust.

Responsibilities

  • Define and refine product strategy to enhance player experience and creator success.
  • Translate platform gaps and market signals into prioritized product plans.
  • Identify and expand high-quality multiplayer offerings and creator play ecosystems.
  • Lead product delivery from discovery to launch and ongoing operation.
  • Collaborate with teams to define requirements and improve player experiences.
  • Ensure consistent execution across multiple launch initiatives and post-launch reviews.
  • Partner with stakeholders to plan launches and monetize creator experiences.

Benefits

  • Flexible work environment.
  • Collaboration with cross-functional teams.
  • Engagement with a varied and vibrant creator community.
  • Opportunities for professional growth within a leading gaming company.
Full Job Description
Overview

Minecraft inspires millions to create together, connects people across the globe, and brings together one of the most active and passionate communities in the world. The Minecraft team is looking for a Multiplayer Lead Product Manager to drive the next generation of creator-operated multiplayer experiences, social play systems, and discovery surfaces across Minecraft.

This role will lead strategy and execution across Creator Online Multiplayer and the platform capabilities that help players safely find, join, and return to high-quality multiplayer experiences. You will partner closely with Engineering, Design, Marketing, Business Development, Legal, Player Safety, Marketplace, Bedrock Platform, Java, and creator teams to turn ambiguous opportunities into clear product plans, launch-ready experiences, measurable business outcomes, and scalable operating rhythms. You are an experienced product leader who brings clarity to complex technical and ecosystem challenges, balances player experience with creator and business needs, and communicates crisp trade-offs to executives and cross-functional stakeholders.

Responsibilities

Strategy & Vision

  • Define and evolve the Multiplayer product strategy aligned to player experience, creator success, and business growth.
  • Translate platform gaps, partner needs, player journeys, and market signals into clear product priorities, investment trade-offs, roadmaps, and executive-ready recommendations.
  • Identify opportunities to grow high-quality multiplayer supply, improve discovery and conversion, and expand Minecraft's creator-led play ecosystem.


Product Execution & Platform Delivery

  • Lead end-to-end product delivery from discovery through launch, iteration, and operating health across cross-platform Minecraft clients, services, creator tools, and partner experiences.
  • Partner with Engineering and Design to define requirements, resolve technical dependencies, improve join and transfer flows, strengthen discovery experiences, and reduce platform risk in areas such as networking, telemetry, and release readiness.
  • Drive predictable execution across multiple concurrent launches, including beta planning, release criteria, launch communications, bug triage, quality gates, and post-launch performance reviews.


Creator, Partner & Business Ecosystem Ownership

  • Partner with creator teams, Business Development, Marketing, Legal, and Marketplace stakeholders to determine launch schedules, monetization design, and go-to-market plans for creator-operated multiplayer experiences.
  • Balance growth, creator success, quality, safety, compliance, and player trust while building scalable operating models for a portfolio of partner experiences.
  • Use portfolio performance, funnel data, player feedback, and creator insight to improve monetization, retention, content quality, and launch sequencing.


Data, Safety & Operational Excellence

  • Establish KPIs and success metrics for engagement, retention, monetization and funnel conversion.
  • Use experimentation, telemetry, customer feedback, and post-launch readouts to guide product decisions and continuously improve outcomes.
  • Partner with Player Safety, QA, Policy, CELA, and platform teams to ensure multiplayer experiences meet safety, privacy, compliance, and operational requirements before and after launch.


Cross-Functional Leadership

  • Drive alignment across Product, Engineering, Design, Marketing, Business Development, Legal, Player Safety, Marketplace, Java, Bedrock Platform, PADI, and executive stakeholders.
  • Create clear operating rhythms, decision frameworks, escalation paths, and communication artifacts that help teams move quickly through ambiguity.
  • Represent Colosseum/Multiplayer strategy, risks, progress, and investment needs in leadership forums, business reviews, partner discussions, and launch readiness reviews.


Qualifications

  • Bachelor's Degree AND 8+ years experience in product/service/program management or software development
    • OR equivalent experience.
  • 1+ year(s) people management experience.

Preferred Qualifications
  • 10+ years in product management, program management, or related roles.
  • 5+ years leading large-scale, cross-functional product initiatives from strategy through launch and iteration.
  • Experience delivering customer-centric, data-driven products or services with measurable business and user outcomes.
  • Experience with games, live services, online multiplayer platforms, marketplaces, creator ecosystems, or digital commerce.
  • Experience delivering cross-platform product experiences that span client, services, tooling, telemetry, and partner-facing workflows.
  • Proven understanding of monetization models, discovery surfaces, launch operations, and ecosystem health for player- and creator-facing products.
  • Experience balancing growth with safety, privacy, compliance, policy, quality, and player trust requirements.
  • Proven experience in stakeholder management, executive communication, and ability to drive clarity through technical, organizational, and partner ambiguity; passion for games and deep empathy for Minecraft players, creators, and communities.


In the end, it's the people of Mojang Studios that make this place truly special. When you join, you'll find yourself in the company of incredibly bright, warm, and creative individuals - all united and working toward a single goal. Come help us reach it!

#mojangjobs #gamingjobs

Product Management M5 - The typical base pay range for this role across the U.S. is USD $142,800 - $274,800 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $188,000 - $304,200 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
https://careers.microsoft.com/us/en/us-corporate-pay

This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.

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Microsoft is an American multinational corporation that develops, manufactures, licenses, supports, and sells a range of software products and services. Microsoft’s devices and consumer (D&C) licensing segment licenses the Windows operating system and related software, Microsoft Office for consumers, and the Windows Phone operating system. The company’s computing and gaming hardware segment provides Xbox gaming and entertainment consoles and accessories, second-party and third-party video games, and Xbox Live subscriptions; surface devices and accessories; and Microsoft PC accessories. Its phone hardware segment offers Lumia smartphones and other non-Lumia phones. Its D&C segment provides Windows Store, Xbox Live transactions, and Windows phone store; search advertising; display advertising; Office 365 Home and Office 365 Personal; first-party video games; and other consumer products and services as well as operating retail stores. Microsoft’s commercial licensing segments license server products, including Windows Server, Microsoft SQL Server, Visual Studio, System Center, and related Client Access Licenses (CALs); Windows Embedded; Windows operating system; Microsoft Office for business, including Office, Exchange, SharePoint, Lync, and related CALs; Microsoft Dynamics business solutions; and Skype. Its commercial segment offers enterprise services, including premier support services and Microsoft consulting services; commercial cloud comprising Office 365 Commercial, other Microsoft Office online offerings, Dynamics CRM Online, and Microsoft Azure; and other commercial products and online services. The company markets and distributes its products through original equipment manufacturers, distributors, and resellers, as well as online.

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Size
181,000 employees
Market Cap
$1,762.4 billion
Industry
Net Income
$51.3 billion
Founded
1975
5 Year Trend
+15.5%
Revenue
$153.2 billion
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