Electronic Arts Inc

Modelshop Hardsurface Artist (Apex Legends)

Electronic Arts Inc$92K — $129K *
Media
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3+ years of experience as a 3D Artist focusing on hard surface asset creation.
  • Strong portfolio showcasing high-quality hard surface work and real-time game assets.
  • In-depth knowledge of hard surface modeling, topology, UVs, and PBR texturing workflows.
  • Experience with modern real-time rendering pipelines and optimization requirements.
  • Proficient in collaborating with cross-discipline teams including Technical Art and Engineering.
  • Strong problem-solving skills and attention to detail.
  • Excellent communication skills for giving feedback to development teams.

Responsibilities

  • Create high-quality hard surface assets for gameplay and visual identity.
  • Translate concept art into production-ready 3D assets for the game.
  • Model, texture, and author materials for various gameplay-related content.
  • Collaborate with Art Direction to maintain visual consistency in-game.
  • Work with Technical Art and Engineering to ensure optimal asset performance.
  • Support the improvement of workflows and production processes.
  • Participate in external development reviews, offering feedback and guidance.

Benefits

  • 3 weeks paid vacation per year to start.
  • Medical, dental, and vision insurance.
  • Life and disability insurance coverage.
  • 401(k) plan options for regular full-time employees.
  • Paid parental leave for bonding with a new child.
Full Job Description
Description & Requirements

We are seeking a Hard Surface Artist to join our Apex Legends team. In this role, you will be responsible for creating high-quality mechanical assets that support the gameplay and visual identity of the Apex universe, including weapons, vehicles, supply bins, and world props.

You will work closely with Art Direction, Hard Surface Leads, Technical Artists, cross-discipline partners, and external development teams to deliver visually compelling and technically sound assets that meet gameplay, performance, and production requirements. You will help drive successful content creation both internally and externally by supporting asset reviews, documentation, and production collaboration throughout development.

Our ideal candidate combines strong hard surface modeling skills with an understanding of real-time asset creation and a passion for building memorable gameplay-driven content. You are collaborative, adaptable, and committed to continuously improving both your craft and the quality of the game. You are comfortable collaborating with external development partners and helping guide content through review and integration pipelines while maintaining Apex quality standards.
What you'll do...

  • Create high-quality hard surface assets that meet artistic, gameplay, and technical requirements.
  • Translate concept art and design requirements into production-ready 3D assets for use in-game.
  • Model, texture, and author materials for weapons, vehicles, props, and other gameplay-related hard surface content.
  • Demonstrate strong understanding of hard surface construction, form, function, topology, and material definition.
  • Create efficient UV layouts, texture sets, and asset structures that support visual quality and performance targets.
  • Collaborate with Art Direction and Leads to execute visual targets and maintain consistency across the game.
  • Work with Technical Art and Engineering to evaluate assets in engine, troubleshoot issues, and ensure assets perform as intended.
  • Accurately estimate tasks, communicate progress, and proactively identify production risks or challenges.
  • Help improve workflows and production processes by identifying opportunities for efficiency and quality improvements.
  • Participate in external development reviews, providing clear, actionable feedback to external partners and helping drive assets toward Apex quality standards.
  • Support the creation and maintenance of outsourcing documentation, asset briefs, reference packages, and production guidance that enable external partners to execute successfully.
  • Collaborate with Leads and Senior Artists to identify, communicate, and resolve asset quality, production, and workflow challenges with external partners.
  • Contribute to external partner evaluations through timely content reviews, quality assessments, and feedback on deliverables.
  • Participate in regular syncs, reviews, and production discussions with external partners and internal stakeholders to ensure alignment on goals, priorities, and expectations.
  • Stay at the forefront of industry trends, emerging tools, and new technologies, helping the team adopt and evolve best practices.

Ideally, you will have...

  • 3+ years of experience as a 3D Artist with a focus on hard surface asset creation.
  • A strong portfolio demonstrating high-quality hard surface work, including mechanical design, materials, and real-time game assets.
  • Strong understanding of hard surface modeling, topology, UVs, and PBR texturing workflows.
  • Experience creating game-ready assets for modern real-time rendering pipelines.
  • Understanding of materials, shaders, and how assets are constructed for real-time engines.
  • Experience working with technical constraints, optimization requirements, and engine integration.
  • Experience collaborating with Technical Art, Engineering, Design, and other cross-discipline partners.
  • Strong problem-solving skills and attention to detail.
  • Excellent communication and collaboration skills.
  • Experience reviewing, integrating, or supporting outsourced content pipelines and external development partners.
  • Ability to communicate artistic and technical feedback clearly and constructively to both internal and external development teams.


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD

* California (depending on location e.g. Los Angeles vs. San Francisco) *$104,400 - $157,400 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Post To

External careers site, Internal careers site

LinkedInID

1040695

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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