Electronic Arts Inc

Machine Learning Engineer - EA Sports FC

Electronic Arts Inc$122K — $170K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • BS in Computer Science, Mathematics, or related field, or equivalent experience.
  • Proficiency in Python.
  • 2+ years of industry experience in Machine Learning projects.
  • Experience preparing large-scale datasets with a focus on efficiency.
  • Familiarity with ML frameworks like PyTorch or TensorFlow.
  • Experience with 3D animation and linear algebra.

Responsibilities

  • Develop and maintain animation data pipeline for ML training.
  • Build stress tests to validate model performance.
  • Analyze live data to optimize model performance.
  • Synthesize training data using mocap and real-world data.
  • Share results through features, presentations, and demos.
  • Collaborate to identify impactful ML and animation projects.
  • Apply ML techniques for motion models responsive to input.

Benefits

  • 3 weeks of vacation per year to start.
  • 10 days of sick time per year.
  • Paid parental leave with salary top-up.
  • Extended health/dental/vision coverage.
  • Life and disability insurance, retirement plan.
Full Job Description
Description & Requirements

The FC Gameplay Advanced Team makes meaningful innovations in team strategy, AI, player animation, and player interactions that create exciting back of the box features for the EA Sports FC franchise. We work with creative designers, artists, and engineers to deliver big ideas that matter to the millions of players who enjoy the biggest sports video game in the world.

In this role you will join our multidisciplinary effort to deliver the best animation in the industry. You will be initially focusing on building a generative system to produce poses at runtime.

Your Responsibilities :
  • Develop and maintain a complete animation data pipeline for ML training, from data source to deployment .
  • Build stress tests to validate model robustness and performance prior to release.
  • Gather and analyze live deployment data to identify issues and optimize model performance .
  • Gather, annotate, and synthesize training data using EA FC mocap, real-world volumetric data , and feedback from animation experts .
  • Share results through shipping features , presentations, papers, prototypes, and interactive demonstrations .
  • Stay current with latest ML and animation advancements , collaborating with production, design, and art teams to identify and drive impactful projects.
  • Apply machine learning techniques to develop high-quality human motion models that respond quickly to real-time controller input .

Your Qualifications:
  • BS in Computer Science, Mathematics, or a related field , or equivalent professional experience.
  • Proficiency in Python .
  • 2+ years of industry experience, including internships, within Machine Learning projects:
    • Preparing large-scale datasets (TBs), with focus on compute and memory efficiency.
    • Productizing ML solutions , either as standalone applications or production services .
    • Working with cloud technologies such as Docker containers, Kubernetes, Azure, or Argo Workflows .
  • Experience with 3D animation, 3D transformations , linear algebra.
  • Familiarity with ML frameworks like PyTorch or TensorFlow .
  • Familiarity with C++.

Nice to have:
  • Experience optimizing ML models for real-time, memory- and compute-constrained environments .
  • Experience with ML Applications in the game/entertainment domain
  • Familiarity using 3D animation tools and/or game engines a bonus


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Post To

External careers site, Internal careers site

LinkedInID

74884070

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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