ProbablyMonsters

Localization Lead

ProbablyMonsters$88K — $128K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3+ years of professional game localization experience, including hands-on localization and internationalization.
  • Expertise in translation technologies.
  • Strong understanding of game development pipelines, especially in narrative, UI, and audio integration.
  • Experience managing global teams and vendors across time zones and geographies.
  • Excellent communication, interpersonal, and leadership skills.
  • Strong analytical and problem-solving skills.
  • Fluency in English; proficiency in additional languages is a plus.

Responsibilities

  • Lead localization efforts for text, voice-over (VO), and graphical assets.
  • Set and maintain English string standards for clarity and consistency.
  • Develop and enforce localization guidelines, style guides, and glossaries.
  • Collaborate with development teams on localization schedules, budgets, and milestones.
  • Source, onboard, and manage external vendors for translation and reviews.
  • Integrate translations during the localization quality assurance process.
  • Work with UI/UX and Audio teams to create localization-friendly workflows.

Benefits

  • Medical coverage including health, dental, and vision.
  • Healthcare and dependent care spending accounts, life and AD&D insurance.
  • 401(k) with annual Company contribution.
  • Paid holidays, vacation, bereavement leave, and parental leave.
Full Job Description
Description

THE ROLE:

ProbablyMonsters is seeking a Localization Lead to own localization standards, terminology, and the quality bar across all titles and marketing. This is a hands-on role in Unreal Engine keeping content localization-ready, troubleshooting in-game, and holding the quality bar on all localized output. The ideal candidate brings strong Unreal fluency, experience managing vendor and client processes, and sound quality and aesthetic judgment. This is a full-time, on-site role located in Fort Worth, TX.

WHAT YOU WILL DO:
  • Serve as the primary point of contact for game teams on localization.
  • Set and maintain localization quality standards and establish and hold the quality bar on localized output.
  • Support kick-off alignment with stakeholders on process, target languages, budget forecast, and tooling before production localization begins.
  • Review UI designs early in production for localization-readiness, partnering directly with the UI team before string lock.
  • Work in Unreal Engine on string cleanup and review before vendor handoff, UI localization readiness evaluation, and in game troubleshooting.
  • Partner with the UI team to create fully localized shared components.
  • Manage vendor relationships and hand-offs, with production support.
  • Collaborate with Engineering on structural pipeline and tooling.

QUALIFICATIONS:
  • Current, hands-on Unreal Engine fluency: string tables, localization workflows, and UI localization readiness assessment.
  • Proven ability in localization for interactive content, including standards, terminology, and quality bar ownership.
  • Working knowledge of localization fundamentals: terminology and style guide management, text expansion and truncation, font and glyph coverage, RTL and CJK handling, and pseudo localization.
  • Ability to establish a quality bar across multiple products and put in place processes to attain it.
  • Ability to evaluate UI designs for localization readiness and give clear, actionable feedback to UI and design teams early in production.
  • Experience managing vendor relationships and client hand-offs.
  • Excellent written and verbal communication skills, with demonstrated ability to collaborate with game teams, vendor partners, and cross-functional stakeholders.

PREFERRED SKILLS:
  • Experience leading localization across multiple shipped titles.
  • Experience owning a discipline or quality bar as a senior individual contributor.
  • Experience editing text in UMG widgets and other game content.

Benefits:
  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision.
    • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.

Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.

Compensation:
  • This is a full-time, benefits-eligible, exempt (salaried) position.
  • The full salary range for this position is $88,000 - $128,000 per year. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, and internal equity.
  • In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.

About ProbablyMonsters

ProbablyMonsters is a video game holding company founded in 2016 by Harold Ryan. The company is headquartered in Issaquah, Washington and has two internal development studios, Cauldron Studios and Firewalk Studios. The company's mission is to create AAA games and provide a sustainable environment for game developers. The company has a unique approach to game development, where they focus on creating a culture of transparency and collaboration between the development teams and the company's leadership. The company has not yet released any games, but they have announced several upcoming titles.
Learn more about ProbablyMonsters
Size
200 employees
Industry
Founded
2016

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