Lead UX/UI Designer

Worldscape Technology Inc.

$160K — $200K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • Bachelor's degree in HCI, Interaction Design, Graphic Design, or related field; or equivalent experience.
  • 8+ years of UX or interaction design experience.
  • 8+ years creating mockups, wireframes, and prototypes for web and mobile applications.
  • Experience with Figma for prototyping and documenting UI architecture.
  • Proficient in establishing and utilizing design systems.
  • Online portfolio showcasing design deliverables is required.
  • Familiarity with agile development methodologies.

Responsibilities

  • Identify and optimize design foundations and reusable components for the client application.
  • Lead innovative design initiatives using design thinking methodology.
  • Deliver high-quality design artifacts including wireframes and prototypes.
  • Collaborate with product and engineering teams to implement designs.
  • Partner with various stakeholders to improve adoption of design systems.
  • Streamline processes and tools for collaboration among designers and developers.
  • Work with marketing teams to ensure a consistent user experience across devices.
  • Establish and refine design standards and best practices.

Benefits

  • Opportunity to work in a fast-paced and innovative studio environment.
  • Direct collaboration with cross-functional world-class teams.
  • Onsite role fosters team cohesion and collaboration.
  • Potential to influence the direction of the company's design framework.
  • Participation in a diverse set of live projects offers a dynamic work experience.
Full Job Description
Worldscape is seeking a Lead UX/UI Designer to join our fast-moving, innovative Studio team. In this role you will drive the definition and design for Worldscape's client simulation design framework capabilities. The design system provides the components used throughout the client, website, and mobile app for user experience and operation. As part of our studio team, you'll contribute to a diverse and successful set of live projects, help define the design of new projects, and collaborate with our cross-functional, world-class team to deliver intuitive and delightful experiences and contribute to the success of the studio.

Working directly with customers and cross-functional teams, you'll design wireframes, user flows, UI components, and interactive prototypes translating ideas into visually compelling, user-centric interfaces that move from concept to reality.

This is an onsite role that will be located in Redmond, WA.

Responsibilities:

  • Identify, create, and optimize design foundations, reusable components, and high-level patterns for the Worldscape client application that are driven by customer objectives.
  • Identify opportunities for innovation and lead exploratory design initiatives, bringing design thinking methodology across the studio team.
  • Deliver artifacts that raise the bar for visual and user experience design, whether you're working on wireframes, user flows, high-fidelity mockups, or prototypes.
  • Partner with a multi-disciplinary product and engineering team to own the implementation of your work.
  • Collaborate with designers, engineers, and other stakeholders across teams and organizations to increase adoption and shape the future of our design system.
  • Create and optimize the processes and tools available to our designers, developers, and other consumers to collaborate.
  • Partner with our platform, Product, Engineering, and Marketing teams to create a consistent cross device customer and user experience
  • Establish and evolve design standards and best practices


Professional Qualifications:

  • Bachelor's degree in HCI, Interaction Design, Graphic Design, or equivalent design-related field; or commensurate experience.
  • 8+ years of UX design or interaction design experience.
  • 8+ years of design experience creating mockups, wireframes and prototypes for web and mobile applications and/or workflows.
  • Experience using tools such as Figma for prototyping design concepts and for defining and documenting the user interface architecture (UI patterns, components and guidelines).
  • Proficient in establishing, designing, and using design systems and design frameworks.
  • Have an available online portfolio demonstrating samples of design deliverables (design systems, personas, journey maps, wireframes, and prototypes)
  • Experience with agile development methodologies


Preferred Qualifications:

  • Experience is game design and understanding how design impacts the overall player experience.
  • Experience with emerging technologies (AR/VR, AI/ML).
  • 5+ years creating designs and using design systems in Figma, preferably across multiple screen sizes.
  • 3+ years prototyping in Figma, Framer, or equivalent software.
  • Experience participating in the complete product development lifecycle of successfully launched games/applications.
  • Abilityto prototype in environments like HTML, JavaScript, and CSS a plus but not required.
  • Ability to manage multiple projects and make an impact in a fast-paced environment.
  • Adobe Creative Cloud experience (Photoshop, Illustrator, or similar) a plus.
  • Excellent communication, presentation, and interpersonal skills and the ability to articulate the rationale behind your design decisions.
  • Experience in delivering design solutions for projects of large scope and complexity and a track record of leading design projects that have launched.


$160,000 - $200,000 a year

Final compensation will be determined based on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance-based bonuses and equity awards.

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