Position Summary:AGBO is looking for a Lead Technical Artist to join our Interactive team. This is a generalist hands on leadership role for someone who thrives at the intersection of art and engineering - equally comfortable troubleshooting a shader, optimizing a character rig, refining lighting set up or building the tools that make an entire art team faster and more effective. You will set technical direction, and establish best practice.
Key Responsibilities: - Serve as the lead of the Technical Artist team, providing mentorship, code/workflow review, and day-to-day guidance to other technical artists
- Work across multiple disciplines - lighting, character, environment, VFX and animation - providing generalist technical art support wherever it's needed
- Design, build, and maintain shaders that balance visual fidelity with real-time performance
- Develop and maintain custom tools and pipelines (DCC plugins, in-engine editor tools, asset validation/ automation) that improves artist workflows and production efficiency
- Partner closely with engineering, art direction, and production to define technical standards, budgets, and best practices across disciplines
- Diagnose and resolve technical artist issues related to rigging, shading, lighting, and asset optimization
- Own the technical art pipeline end-to-end, identifying bottlenecks and proactively building solutions before they become blockers
- Collaborate cross-functionally with art, engineering, and production leads to ensure technical feasibility
- Perform all other duties as assigned
Qualifications & Skills:- Proven experience as as Technical Artist with a generalist background spanning lighting, character, and environment art ; Prior lead experience strongly preferred
- Strong hands-on shader development experience (HLSL/GLSL, node-based shader graphs, or engine-specific shader languages)
- Demonstrated experience building custom tools and pipelines to support art workflows
- Deep familiarity with Unreal Engine and standard DCC tools (Maya, Blender, Houdini, Substance, ZBrush, etc.)
- Solid understanding of rigging, character setup, lighting workflows, and environment/asset optimization for real-time rendering
- Experience leading or mentoring a team of technical artists with strong communication and cross-functional collaboration skills
- A problem-solving mindset with the ability to move fluidly between hands-on production work and high-level pipeline/tooling strategy
- Passion for interactive storytelling and a strong eye for visual quality balanced with technical performance.
Additional Information:- Candidates must be legally authorized to work in the U.S.
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.