Electronic Arts Inc

Lead Systems Designer - Player Progression & Reward Systems (Apex Legends)

Electronic Arts Inc$133K — $186K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 10+ years of systems design experience on live service games, focusing on progression and reward systems.
  • Strong collaboration skills to effectively communicate design intent across teams.
  • Deep understanding of live service engagement loops and player motivation models.
  • Expertise in game progression mechanics and their internal workings.
  • Experience using analytics and player feedback for system improvement.
  • Proficient in creating design documents that outline goals and implementation strategy.
  • Passionate about competitive and live service games, particularly Apex Legends.
  • Familiarity with balancing economies and player retention mechanics.

Responsibilities

  • Own the design and iteration of player progression and reward systems.
  • Create high-level documentation detailing system vision and interactions within the game.
  • Write detailed design documents for effective implementation of progression systems.
  • Develop progression system models using tools like Excel or Python for balance adjustments.
  • Collaborate with cross-functional teams to deliver player-centric systems aligned with game goals.
  • Utilize data and player insights to inform design decisions for continuous system enhancements.
  • Clearly communicate designs and advocate for high-quality, player-first experiences.

Benefits

  • Vacation (3 weeks per year to start)
  • 10 days per year of sick time
  • Paid top-up to EI/QPIP benefits for new parents (up to 100% of base salary)
  • Extended health/dental/vision coverage
  • Life and disability insurance
  • Retirement plan for regular full-time employees
  • Potential eligibility for bonus and equity.
Full Job Description
General Information

Locations: Los Angeles - Chatsworth, California, United States of America
  • Location: Vancouver - Great Northern Way
  • State: British Columbia
  • Country: Canada

  • Location: Madison
  • State: Wisconsin
  • Country: United States of America


Role ID

213879

Worker Type

Regular Employee

Studio/Department

EA Studios - Respawn

Work Model

Hybrid

Description & Requirements

Job Title: Lead Systems Designer - Player Progression & Reward Systems (Apex Legends)

Location: Los Angeles CA, Vancouver BC, Madison WI

Work Model: Hybrid

Respawn Entertainment

Respawn Entertainment is looking for a passionate and experienced Lead Systems Designer to shape and evolve the player progression and reward ecosystems of Apex Legends. In this role, you will help define experiences that motivate, delight, and retain players throughout their journey in the Apex Games - balancing fun, fairness, and long-term engagement in a live service context. You will work closely with design, UX, product management, analytics, and engineering partners to drive systems that elevate the Apex Legends franchise.

As a Lead Systems Designer reporting to the Senior Systems Director, you will focus on defining, implementing, tuning, and iterating on progression paths, reward loops, economy frameworks, and engagement mechanics that resonate with Apex Legends players across platforms. Your work will ensure our systems are both player-centric and built for scale within a fast-moving live service environment. You will be based onsite in one of our studio locations (e.g., Los Angeles, Vancouver, Madison) and partner cross functionally to deliver world-class game experiences.

Responsibilities
  • Own the design and iteration of player progression and reward systems, including leveling, challenges, and long-term engagement loops
  • Create high-level documentation that clarifies the vision and goals of various systems and how they interact with other parts of the game
  • Write detailed design documents that fuels implementation and fully works out the nuances of progression systems
  • Create progression system models in tools like Excel, Google Sheets, or languages like Python to iterate on and balance complex and interconnected systems
  • Partner with cross-functional teams to build, ship, and scale player-centric systems that support key game goals
  • Use data, player insights, and live performance to inform decisions and continuously improve system outcomes
  • Communicate designs, goals, and trade-offs clearly while advocating for player-first, high-quality experiences


Qualifications
  • 10+ years of systems design experience on live service games, with demonstrable work on progression and/or reward systems
  • Strong collaboration skills and experience communicating design intent to cross-disciplinary teams
  • Deep understanding of live service engagement loops, player motivation models, and meta-progression frameworks
  • Expertise in game progression and the under the hood work drives it
  • Experience leveraging analytics and player feedback to iterate and improve system outcomes
  • Ability to create high-quality design documents and prototypes that clearly articulate goals, success metrics, and implementation assumptions
  • Passion for competitive and live service games, especially Apex Legends and similar titles
  • Competitive multiplayer experience
  • Familiarity with balancing economies, player retention mechanics, or incentive structures
  • Experience with scripting, data tools, or technical implementation that enables rapid prototyping and iteration of systems


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$133,500 - $186,400 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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