Lead Programmer - C++

Smoking Gun Interactive

$110K — $140K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years of programming experience in the game industry or related field
  • Bachelor's degree in Computer Science, Engineering, or equivalent
  • Strong self-motivation and ability to work independently
  • Expertise in C++, Standard Library, and Object-Oriented Design
  • Solid grasp of general and 3D math, statistics, and probability
  • Exceptional problem-solving skills

Responsibilities

  • Collaborate with the Technical Director to define technology vision and review technical design documents
  • Write clean, high-quality, and modular code
  • Document user requirements and create logical specifications
  • Research and synthesize technical information for system design and testing
  • Lead and coordinate the software development team
  • Mentor and train team members to foster cooperation and learning
  • Assess and improve applications through testing and troubleshooting

Benefits

  • 10 days vacation leave
  • 5 paid days personal leave
  • 7 paid sick days
  • Life and Accidental Death Insurance
  • Long Term Disability Coverage
  • Extended Healthcare Benefits
  • Dental Care Coverage
  • Hybrid working environment
  • Training and Development opportunities
Full Job Description
Job Overview:

As a Lead Programmer at Smoking Gun Interactive (SGI), you're a talented and driven person who enjoys working on great projects. You have experience in a variety of areas of game development and are able and willing to work on any area of game programming needed, with a focus on full-stack development experience. You're experienced in mentoring and training programmers and are responsible for the oversight and management of a team of programmers.

*Whilst this position is being offered on a remote basis, we are only able to consider applicants who are currently located in BC, and ideally within the greater Vancouver area

Requirements

In this role, you will:
  • Collaborate with the Technical Director to establish a unified technology vision for the project including writing and reviewing technical design documents;
  • Produce high-quality, efficient, clean, and modular code;
  • Collect and document users' requirements and develop logical specifications;
  • Research, evaluate and synthesize technical information to design, develop and test computer-based systems;
  • Develop data, process and network models to optimize architecture and to evaluate the performance and reliability of designs;
  • Plan, design and co-ordinate the development, integration and operation of computer-based systems;
  • Assess, test, troubleshoot, document, upgrade and develop maintenance procedures for applications software;
  • Lead and co-ordinate teams in the development of software and integrated information systems, process control software and other embedded software control systems;
  • Show proactivity in identifying tasks/problems that need tackling, outside of known scheduled work, from refactoring to bug fixing;
  • Be able to go above and beyond in their daily tasks as required;
  • Provide mentorship and training for programmers to create an atmosphere of cooperation and learning;
  • Provide and accept feedback on all aspects of code quality (performance, readability, testability, design);
  • Demonstrate forward thinking in regards to what impact design and implementation decisions will have on the overall project during each phase of development;
  • Work with Production in the creation and risk-management of project milestone goals and schedules;
  • Coordinate the hiring, supervising and managing of other members of the team.


To be successful in this role, you must have:
  • 5+ years' experience as a programmer in the game industry and or related field;
  • A bachelor's degree in Computer Science, Engineering or equivalent;
  • Passion for playing and creating innovative games - you consider yourself a gamer;
  • A natural affinity for being strongly self-motivated and an independent worker;
  • Expert working knowledge of C++, Standard Library and Object Oriented Design;
  • Strong understanding of general and 3D math, statistics and probability;
  • Excellent problem-solving abilities, proven ability to tackle hard problems in creative ways;
  • Excellent Oral and written communication skills;
  • A positive attitude with a desire to work within a team environment towards a common goal;
  • Impressive ability to estimate work load and execute on the work in the time estimated.

It would also be great if you had experience with:
  • Any of the following languages, C#, Java, Lua, HLSL/Cg shaders;
  • Mobile: iOS, Android;
  • Test Driven Development;
  • Visual Studio, Perforce;
  • Unit testing and TDD for server development;
  • C# server environments, AWS, Azure, GCP;
  • Running a live server environment and supporting operations.

Benefits
  • 10 days vacation leave
  • 5 paid days personal leave
  • 7 paid sick days
  • Life Insurance & Accidental Death & Dismemberment
  • Dependent Life Insurance
  • Long Term Disability (LTD)
  • Extended Healthcare Benefit
  • Dental Care
  • Hybrid working
  • Training & Development


Salary Range: 110,000 to 140,000 CAD

Role Information: EN
Studio: Smoking Gun
Location: Americas, Canada, Vancouver
Area of Work: Game Development
Service: Create
Employment Type: Full Time
Working Pattern: Remote

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