NBCUniversal Media, LLC

Lead Lighting Artist / Chef.fe d'équipe Éclairage

NBCUniversal Media, LLC • $100K — $120K *
Media
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 7+ years of AAA game development experience, focusing on lighting for at least one shipped AAA title.
  • Proven leadership and management experience with a team of lighting artists.
  • Expertise in lighting for day/night cycles and real-time visual storytelling.
  • Strong grasp of real-time rendering pipelines and lighting systems.
  • Experience with large-scale or open-world game environments.
  • Collaboration experience across various teams, including design, technical, and art.
  • Positive leadership and communication skills.

Responsibilities

  • Translate artistic direction into effective lighting setups that enhance mood and storytelling.
  • Own overall execution of level lighting within various environments and gameplay contexts.
  • Lead and manage a team of lighting artists, offering mentorship and feedback.
  • Ensure consistent and high-quality lighting across expansive worlds and diverse content.
  • Collaborate with World, Character, VFX, Design, and Tech Art teams for seamless integration.
  • Assess lighting setups to meet both artistic vision and technical performance requirements.
  • Optimize lighting for scalability across high-end and mobile platforms.

Benefits

  • Collaborative and innovative work environment.
  • Encouragement for professional growth & mentorship opportunities.
  • Work on ambitious interactive projects within a dynamic team.
  • Engagement with cutting-edge tools such as Unreal Engine 5.
  • Potential travel for work-related opportunities.
  • Based in a vibrant city with cultural offerings.
Full Job Description
Job Description

NBCUniversal is seeking a Lead Lighting Artist to own and drive the execution of lighting direction for an ambitious interactive project set in a contemporary real-life urban environment. This role is responsible for delivering high-quality lighting that supports mood, realism, readability, and storytelling across a wide range of environments and gameplay contexts.

Reporting to the Associate Art Director - Lighting & VFX, the Lead Lighting Artist will work closely with Technical Art and cross-disciplinary teams to ensure lighting is consistently implemented across production. The role involves leading and managing a team of lighting artists while ensuring that lighting solutions meet both artistic vision and performance constraints across scalable pipelines from high-end to mobile.

Responsibilities
  • Translate artistic direction into lighting setups that support mood, atmosphere, realism, and visual storytelling.
  • Own the execution of level lighting across environments, gameplay, and cinematic contexts.
  • Lead and manage the lighting team, providing mentorship, feedback, and direction.
  • Ensure consistency and quality of lighting across large-scale worlds and varied content.
  • Collaborate closely with World, Character, VFX, Design, and Tech Art teams for proper integration.
  • Ensure lighting setups meet both artistic and technical requirements, including performance constraints.
  • Optimize lighting across environments for scalability from high-end to mobile platforms.
  • Support production planning, milestone readiness, and workflow efficiency.
  • Review and validate lighting implementation to ensure alignment with visual direction and technical standards.
  • Maintain visibility on quality, risks, and production challenges across lighting content.


Qualifications
  • Minimum of 7 years of experience in AAA game development with a focus on lighting contributing to at least one shipped AAA title.
  • Proven experience leading and managing a team of lighting artists.
  • Strong expertise in lighting for day/night cycles, atmosphere, and real-time visual storytelling.
  • Solid understanding of real-time rendering pipelines and lighting systems.
  • Experience working on large-scale environments or open-world productions.
  • Strong collaboration experience across design, technical, and art teams.
  • Positive leadership, communication, and feedback skills.

Desired Characteristics
  • Experience working with Unreal Engine 5 (Lumen or similar systems).
  • Strong technical understanding of scalable systems and multi-platform constraints from high end to mobile.
  • Experience with Unreal Engine 5 (Lumen, Megalight or similar systems).
  • Positive experience working with outsourcing partners or distributed teams.
  • Strong artistic sensitivity to mood, atmosphere, and cinematic lighting.
  • Ability to balance visual quality with performance requirements.
  • Excellent communication and natural practice of positive communication and leadership skills and the ability to thrive in a fast-paced environment.
  • Desire to think and explore innovative solutions.

Eligibility Requirements
  • Interested candidates must apply to be considered.
  • Must be willing to work in our Montreal office a minimum of 4 days a week.
  • Must be legally authorized to work in Canada.
  • Must be willing to travel for work related business, if necessary

Qualifications de base
  • Expérience significative dans le développement de jeux AAA (plus de 7 ans), avec une spécialisation en éclairage et/ou effets visuels, sur au moins un titre publié.
  • Expérience confirmée en gestion d'équipes ou de disciplines au sein d'une production.
  • Solide expertise en éclairage pour les cycles jour/nuit, les saisons, l'ambiance et la narration visuelle dans des environnements temps réel.
  • Maîtrise des pipelines de rendu et des systèmes d'éclairage en temps reel.
  • Expérience de travail sur des environnements à grande échelle ou des productions en monde ouvert.
  • Expérience de collaboration étroite avec les équipes de conception, d'artistes techniques et autres piliers artistiques.
  • Excellentes aptitudes en leadership, communication et capacité à recueillir et donner des retours constructifs.

Atouts souhaités
  • Expérience de travail avec Unreal Engine 5 (Lumen ou systèmes similaires).
  • Solide compréhension technique des systèmes évolutifs et des contraintes multiplateformes, du haut de gamme au mobile.
  • Expérience avec Unreal Engine 5 (Lumen, Megalight ou systèmes similaires).
  • Expérience positive de collaboration avec des partenaires d'externalisation ou des équipes distribuées.
  • Forte sensibilité artistique pour l'ambiance, l'atmosphère et l'éclairage cinématographique.
  • Capacité à concilier qualité visuelle et exigences de performance.
  • Excellentes aptitudes à la communication et capacité à instaurer un climat de confiance et de leadership, ainsi qu'à s'épanouir dans un environnement dynamique.
  • Volonté de réfléchir et d'explorer des solutions innovantes.

Exigences d'admissibilité
  • Les personnes intéressées doivent soumettre leur candidature afin d'être considérées.
  • Doit être disposé• e à travailler dans nos bureaux de Montréal au minimum quatre (4) jours par semaine.
  • Doit être légalement autorisé• e à travailler au Canada.
  • Doit être disposé• e à se déplacer pour des raisons professionnelles, au besoin.

About NBCUniversal Media, LLC

NBCUniversal Media, LLC is a media and entertainment company that operates a variety of businesses, including television networks, film studios, and theme parks. The company was founded in 2004 and is headquartered in New York, New York. NBCUniversal's television networks include NBC, Telemundo, and USA Network, among others. The company's film studios produce and distribute movies under the Universal Pictures brand. NBCUniversal also operates theme parks in the United States and Japan. The company is committed to producing high-quality content and delivering it to audiences around the world.
Learn more about NBCUniversal Media, LLC
Size
35,000 employees
Industry
Founded
1994

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