Intermediate Gameplay Software Engineer (Proprietary Engine)

Blackbird Interactive

$95K — $135K *
US-AnywhereRemote in Vancouver, BC
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3+ years of professional C++ experience, focusing on gameplay systems.
  • BSc in Computer Science or related field.
  • Experience shipping a commercial game or DLC with gameplay contributions.
  • Ability to work with complex, content-heavy codebases.
  • Strong interest in prototyping and player experience refinement.
  • Excellent communication skills for cross-functional collaboration.
  • Familiarity with version control systems like Perforce or Git.

Responsibilities

  • Design and implement core gameplay systems such as movement and combat.
  • Build and maintain quest-driven content and systems for story delivery.
  • Create modular, data-driven gameplay systems for scalability across platforms.
  • Collaborate with design and animation teams to refine gameplay experiences.
  • Optimize gameplay systems for performance and stability.
  • Propose tooling improvements and engage in internal knowledge sharing.

Benefits

  • Remote-friendly work environment for candidates in Canada.
  • Flexible work arrangements for a better work-life balance.
  • Engagement with a variety of projects spanning multiple genres.
Full Job Description
We're looking for an intermediate gameplay engineer to help craft the core player experience in a proprietary engine. This role is focused on building DLC content for an established AAA universe, with an emphasis on new content and story progression tied to sci-fi themes. You will implement quest mechanics, gameplay systems, and progression features in close collaboration with designers, artists, and animators, owning work from prototype through ship.

This role is remote-friendly in Canada, with Pacific time overlap required.

What You'll Tackle
    • Core gameplay features: Design and implement player-facing systems such as movement, combat, traversal, interactions, and progression using C++ and our in-house gameplay frameworks and tools.
    • Quest and narrative gameplay: Build and maintain quest-driven systems and content flows, including state management, triggers, scripted events, encounters, and progression logic that support story delivery and player choice.
    • System design and architecture: Create modular, data-driven gameplay systems that support rapid iteration, reliable save/load behavior, and scale across PC and console platforms.
    • Cross-disciplinary collaboration: Work closely with design, animation, and audio teams to prototype mechanics, tune feel, and refine experiences through playtesting and rapid content iteration in editor tools.
    • Performance and stability: Profile and optimize gameplay systems to meet performance and memory budgets, and contribute to stability through testing, debugging, and fixing live content edge cases.
    • Continuous improvement: Stay current with modern gameplay and engine patterns, propose tooling or workflow improvements, and help drive internal knowledge sharing.


You'll Thrive Here If You
    • Have 3+ years of professional experience using C++ with a strong focus on gameplay systems (experience working in a proprietary engine environment is a plus).
    • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
    • Have shipped at least one commercial game, DLC, or major post-launch update featuring your gameplay contributions.
    • Are comfortable working in content-heavy codebases, supporting designer-authored data, and troubleshooting complex quest and progression bugs.
    • Are passionate about prototyping, polish, and tight player control and feedback loops.
    • Communicate clearly and value cross-functional collaboration.
    • Are comfortable with Perforce, Git, or similar version control systems and modern profiling and debugging tools.


Bonus Experience
    • Experience building or extending gameplay frameworks (abilities, animation and gameplay integration, physics-driven interactions, data pipelines).
    • Familiarity with AI systems for reactive enemy or companion behaviors (state machines, behavior trees, utility AI, navigation).
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$95,000 - $135,000 a year

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