Netflix

Head of Characters

Netflix$204K — $279K *
Media
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 10+ years in character asset creation for film, TV, or games
  • 5-7 years in a leadership role on animated features or VFX films
  • Expertise in Modeling, Rigging, Surfacing, and CFX workflows
  • Proficiency in Maya, ZBrush, Substance, Mari, Photoshop, plus familiarity with Houdini and Katana
  • Understanding of the full 3D animation pipeline and USD workflows
  • Experience with production tracking systems like ShotGrid
  • Strong leadership, communication, and mentoring skills

Responsibilities

  • Lead character asset creation from modeling to final CFX
  • Define creative and technical approaches aligned with the Director's vision
  • Drive character reviews providing actionable feedback to departments
  • Translate 2D character concepts into production-ready 3D models
  • Collaborate with technical teams to optimize asset-creation processes
  • Verify all character assets meet high technical standards
  • Work with Production Management on bids, schedules, and priorities
  • Mentor and support team members, fostering growth and positive culture
  • Communicate technical concepts effectively across disciplines
  • Promote inclusion and open-minded collaboration

Benefits

  • Medical, dental, and vision plans
  • Mental health support
  • Retirement programs
  • Family-forming benefits
  • Paid leave of absence programs
  • Paid time off for vacation and sick leave
Full Job Description
Job Summary:

The Head of Characters works inside of NAS as the show-based leader for all character assets created for a production. They will partner closely with the Director, Production Designer, VFX Supervisor, Art Director (Characters), Head of Assets, and Technical Supervisor to ensure that character designs are both artistically compelling and technically robust.

The Head of Characters will oversee the character asset team—including Modeling, Rigging, Surfacing, and Character Effects (CFX)—during asset development, look development, and shot production. They will define the technical and artistic approach for character construction, review and give notes on all character builds, and ensure they meet the highest quality bar while remaining efficient and stable in production. This involves translating 2D concepts into 3D space, ensuring models are "rig-ready" and rigs are "animation-friendly," solving complex technical pipeline challenges, and helping set up the character build of the project for success.

This position is essential in bridging the gap between artistic vision and 3D technical reality, ensuring that characters feel expressive, appealing, and fully aligned with the films visual language. The Head of Characters builds strong relationships with creative leadership and technical/production partners, demonstrating great leadership and communication skills to balance artistic ambition with schedule, budget, and pipeline constraints.

What Youll Do
  • Lead and supervise character asset creation across the show, providing creative and technical guidance for 3D stylized characters from modeling through to final CFX.

  • Define the creative and technical approach for character asset creation, ensuring character appeal and performance capabilities align with the Director's and Art Director's vision.

  • Drive character reviews and provide detailed, actionable creative and technical feedback to Modeling, Surfacing, Rigging, and CFX departments.

  • Collaborate with Directors, Production Designers, Art Directors, and VFX Supervisors to effectively and faithfully translate 2D character concepts into production-ready 3D space.

  • Partner with Technical Supervisors, Production Technology, and pipeline teams to define, optimize, and maintain efficient asset-creation tools and standardized canonical workflows without creating technical debt.

  • Ensure all character assets adhere to high technical standards, verifying that models are "rig-ready," rigs are "animation-friendly," and assets integrate seamlessly into downstream departments (Animation, CFX, Crowds, and Lighting).

  • Work closely with Production Management on bids, schedules, and resource priorities to deliver high-quality character assets on time and within project constraints.

  • Mentor and support Modeling, Rigging, Surfacing, and CFX Supervisors and artists, fostering professional growth, skill development, and a positive team culture.

  • Communicate effectively across disciplines, translating complex technical concepts into accessible language for creative partners and vice versa.

  • Collaborate with grace, humility, inclusion, and open-mindedness.


What Youll Need
  • At least 10 years of experience in character asset creation within film, TV, or games, including 57 years in a leadership or supervisory role on large-scale animated features or VFX films.

  • Deep knowledge of Modeling, Rigging, Surfacing, and CFX workflows, with a strong understanding of skeletal, skinning, and deformation systems, and the principles of character animation.

  • Proven production-level proficiency in Maya and ZBrush, texturing packages (Substance, Mari, Photoshop), and familiarity with Houdini, Katana, and RenderMan.

  • Strong understanding of the full 3D animation pipeline, including USD and real-time workflows.

  • Experience with project management and production tracking systems such as Flow Production Tracking (ShotGrid).

  • Excellent leadership, communication, and mentoring skills, with the ability to foster collaboration across diverse departments and personalities.

  • Highly motivated self-starter with excellent time management, organizational skills, and the ability to make considered judgments under production pressure.

This role is based in Vancouver, British Columbia. Hybrid Role (Minimum of 3 days a week in the office).

At NAS, we carefully consider a wide range of compensation factors to determine your compensation. We rely on market indicators and consider your specific job family, background, location, skills, and experience. The overall market range for this role is typically $204k - $279k CAD. This reflects total compensation; we do not have stock options.

NAS benefits can include medical/dental/vision plans, mental health support, retirement programs, and family-forming benefits, paid leave of absence programs, and paid time away programs to be used for vacation and sick paid time off. See more detail about our benefits .

About Netflix

Netflix, Inc. is an American media company founded on August 29, 1997 by Reed Hastings and Marc Randolph in Scotts Valley, California, and currently based in Los Gatos, California, with production offices and stages at the Los Angeles-based Hollywood studios (formerly old Warner Brothers studios) and the Albuquerque Studios (formerly ABQ studios). It operates an eponymous over-the-top subscription video on-demand service, which showcases acquired and original programming as well as third-party content licensed from other production companies and distributors. Netflix is also the first streaming media company to be a member of the Motion Picture Association.
Learn more about Netflix
Size
11,300 employees
Market Cap
$127.6 billion
Industry
Net Income
$2.7 billion
Founded
1997
5 Year Trend
+27.5%
Revenue
$24.9 billion
NASDAQ

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