Full Job Description
We are looking for a GPU System and Scheduling Architect - New College Grad to design the next generation of our GPU system interface.
What you'll be doing:
- As a member of the architecture team, you will be responsible for understanding how the GPU sub-system modules interoperate and interact with overall system
- You will architect and plan features in concert with software, hardware, and verification teams across the globe to implement the next iteration of GPUs
- Create functional and performance models, often in C++, along with test plans to validate the features you design
- Actively support post-silicon validation activities
- Constantly learning and growing!
What we need to see:
- Recently completed a BS, MS, or PhD in Computer Architecture, Computer Science, or Electrical Engineering (or related degree) or equivalent experience
- Strong coding proficiency in C or C++
- Exposure to post-silicon validation activities
- Course work or industry experience in Computer Architecture, Operation systems, and/or system architecture
Ways to stand out from the crowd:
- Knowledge of memory isolation and security, firmware, process scheduling, OpenGL, DX, CUDA, DL/ML, PCIe, AXI, NVLink, and/or CXL
- Knowledge of Perl or Python
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 108,000 USD - 178,250 USD for Level 1, and 124,000 USD - 195,500 USD for Level 2.
You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until May 14, 2026.
This posting is for an existing vacancy.
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